Elemental Chaos area/quest – other code changes. Lasher, January 15, 2010 New Area and Goal – Elemental Chaos: For centuries the Dra’ork have tried to create the perfect element by harnessing the mayhem and destructive powers of the elements, however, they have failed. The Loud’ra on the other hand have tried to create the perfect element by using the elements in harmony and peacefully. Yet, they too, have failed. Even the Master of the Elements can’t seem to get it right. Maybe if someone was able to learn each technique and combine them the perfect element could at last be created. Other code changes this update: Default listing period for marketplace is now 2 days. You can still manually set the time to 1-7 days when listing the item. The ‘colorset colors’ command now shows the actual color codes next to the output. There is now a ‘group’ option to ‘who’ – it will show people in the same group as you. You are always in your own group. Using ‘lbid item #’ to see stats on an item in the marketplace will now show time remaining on that auction. (Voldemort). Also tidied up the output at the bottom of ‘lbid item#’ a little. The syntax ‘lbid sellers’ shows an abbreviated market list, but showing the name of the seller and last bidder on each type. The limt of 3 items at a time on the marketplace will now ignore showcase items (Wereturtle) and auctions for qp. The amount of experience taken by a pet while in combat has been lowered significantly. It is less than half what it was. The ‘prison’ area has been removed from the game. MUD News
Using telnet negotiation to control MUD / Client Interaction. July 10, 2008July 10, 2008 If you have been following this blog, you already know that we have been working on a custom version of Mushclient for Aardwolf with plugins pre-installed. As the work on the first version comes to a close, it has been a great learning experience on both sides – several improvements… Read More
Combat / Grouping changes. July 30, 2011 Some fairly major enhancements made to how combat works both in groups and when attacking multiple targets. Combat should be much smoother now, unused hits roll over to the next target and assisting is pretty much instant. Full details below. Regular Combat Change: There is a fairly large change to… Read More
Game load equipment bonuses, other changes. January 14, 2018 Equipment Bonuses on Game Load Items: There is new code in the game to randomly add stats to game load items. This feature has a lot more code behind it than simple “add some random stats” and tries to be a lot more intelligent about what stats an item already… Read More