Swho options, new spellup ordering, tags commands, others. Lasher, September 14, 2025 There is a new ability to manually build a spellup list of up to 50 skills/spells and use that instead of the default with the syntax ‘spellup quick’ to cast those spells in the order in your list. The command to make the list is ‘quickskill’ and works similar to ‘forgetskill’ with a couple of changes because the order is important: quicksk : Show your current list. quicksk clear : Clear your quickskill list. quicksk [sk] : Add to the end of your list if not already there. Remove from your list if it is. [Skill] can be the skill name or skill number. quicksk [sk] [pos] : Insert a skill at a specific position. Everything else moves up a position. If the skill is already in the list, it will act as a move. If [pos] is higher than skills in the list it will go the next highest rather than give an error. When you use ‘spellup quick’ you can combine it with the usual options. For example ‘spellup quick str’ will only cast spells from your quick list flagged as giving Strength. Note that I did not restrict adding only skills you have to the list so that you can maintain one list and it works as you gain skills, but it won’t cast anything you can’t already cast normally. There are two new swho options: swho 14 : Total powerups. swho 15 : Powerups this remort. These include all levels. If you only want SH just use the filters. For example: ‘swho 14 201 201’. V2 clanskills now work with spellup and quickspell. You can only add your own clanskill. If you outcast it won’t automatically be removed but it won’t cast. Note that some V2 clanskills had to be manually set up for this so please let us know if yours is not working. Changed Skin so that if you skin a corpse too low level and the corpse is destroyed, items that were inside it go to the room instead of also being destroyed The Spellup command has been changed so that it will attempt to cast racial skills that you didn’t practice. This was because of a specific issue in Sneak but may affect other skills and need some cleanup. You might also need to ‘forgetskill’ some racial abilities if you don’t want them to be used with your spellup command. Can now use ‘destroy [item] inv’ to target only your inventory when you are in a vault or donation room. (Myth) You can now add ‘tags’ to the various rankings commands to add two sets of tags to the output: {rank} and {/rank} around the list output. {ranklist} and {/ranklist} around the list of players only. For example: ‘rank 1 tags‘ or ‘myrank 2 tags‘. When you add ‘tags’ to the command the assumption is that a client will be capturing the data so the output is not paged. Note that these commands are not part of the ‘tags’ command – you only get the tags by adding the argument to the command. I think this is a better model and wish I’d done it for all the commands that have tags, but it would break too many plugins now. The ranking commands updated are: drank, wrank, yrank, rank, myrank and metarank. The commands lbid, rbid and bid that list items for sale on the various auction types will now also accept the ‘tags’ option. This only applies to the command that lists the items, not all the others. Paging will automatically be off with these new commands when the TAGS option is used. You could always use the skill number to add/remove items from ‘forgetskill’ but, while working on quickskill, I noticed that it didn’t show skill number in the command so I added it. MUD News
Skeletal Remains area / few other changes. May 16, 2025 Skeletal Remains Area: Once, long ago, there was a land ruled by Ratazhal, a wise and noble baron whose strength and wisdom made him beloved by his people. By his side was Xelthar, a gifted necromancer who, unlike others of his kind, practiced his craft for the good of the… Read More
Aardwolf MUD Update – 21st Sept 2009. September 22, 2009 New Area and Goal – Guardian’s Spyre of Knowledge: With thoughts of the Academy still fresh in your mind, you wonder what kind of challenges and adventures await. After rounding a bend in the road, a large field opens up. Rising out of the ground and climbing up through the… Read More
New Abilities in Inquisitor, Archer and Necromancer classes. February 15, 2010February 15, 2010 Necromancer Spell – Summon Death: By calling upon the powerful forces of shadow, a skilled Necromancer is able to summon all dead creatures in an area back to life, but in undead form. Because the creatures return as undead, existing Necromancer spells to enhance combat against undead foe can be… Read More