Skeletal Remains area / few other changes. Lasher, May 16, 2025 Skeletal Remains Area: Once, long ago, there was a land ruled by Ratazhal, a wise and noble baron whose strength and wisdom made him beloved by his people. By his side was Xelthar, a gifted necromancer who, unlike others of his kind, practiced his craft for the good of the realm. Xelthar was a trusted advisor, using his knowledge of the dead to counsel the living, ensuring balance between life and death and preserving harmony within the Baron’s lands. His magic was pure, his intentions honest, and his loyalty to Ratazhal unwavering. But fate has a way of twisting even the noblest of intentions. A shadow crept into Xelthar’s mind, fed by whispered promises from the dark corners of existence – power, immortality, and the secret to bending life and death to his will. Despite his once benevolent intentions, Xelthar could not resist the allure of such forbidden knowledge. He became obsessed with the idea of resurrecting those long gone, harnessing their essence not only to prolong life but to fortify the Baron’s lands against future threats. He shared his discoveries with Ratazhal, but the baron, sensing the growing darkness within his advisor, warned Xelthar against such reckless pursuits. Yet, Xelthar was undeterred. He believed only he could see the true potential of his newfound power. Frustrated and fearful, Ratazhal sought to end his advisor’s experiments. A great conflict ensued, a clash of wills that left Xelthar cursed, his body twisted and corrupted by dark magic, he was cast out from the Baron’s lands to wander as a tortured outcast. Betrayed and embittered, Xelthar fled to the lands now known as Skeletal Remains a desolate, haunted place at the edge of the world. There, in the shadow of his former greatness, Xelthar began to unleash his dark arts. He became the overlord of Skeletal Remains, ruling over a macabre army of undead abominations. Each of them was a soul twisted and bound by his dark magic, forever enslaved to do his bidding. Xelthar was not content merely to rule his dismal domain. He sought to expand his reign of terror beyond the confines of Skeletal Remains. To do so, he created portals to invade other lands. Level Range : 150 to 185 Goal Difficulty : Easy Goal Recommended at : Level 180 Goal Min Level : Level 150 Goal Max Level : Level 185 Goal Creator : Radrat Area Author : Riot & Radrat A few other changes in this reboot Tpspend token how has an option for ‘tpspend token [amount]’ to buy multiple tokens at once. You will need to use the ‘confirm’ option for more than one. (Sath). You can also use ‘gtrivia [amount]’ to convert the tokens back to trivia. If you are converting more than 1 then the command will use items in inventory so a quick ‘hack’ to convert 1 token without hold it would be to use ‘gtrivia 1’. This command does also require the confirm option. (Sath). Using ‘invsort timer’ will now show the time remaining next to items that do actually have a timer. ‘Invsort timers’ will also work. (Castiel) If you try to skin a corpse too low level, the corpse will now be destroyed so will effectively be a failed skin. You do still get the message about it being too low level but I changed the message slightly so that anyone with a ‘sac corpse’ trigger on that message doesn’t end up ‘double sacrificing’ after this change. (Myth) MUD News
More Warrior Changes, Other Improvements November 9, 2014November 9, 2014 Warrior Skill Changes / Upgrades: Increased the trains from Battle Training a little, both at SH and during regular levels (bigger increase at SH). The ‘Precision‘ skill now has instinct. Increasing instinct will increase the percentage of your attacks that cannot be dodged. Diminishing returns as with all other instinct… Read More
Dusk Valley, Vistells, T3 Hardcore, Other Changes July 25, 2015 New Area and Goal – Dust Valley: Early in its history, the Eldar race mistrusted outside races and sought the privacy of its own kind. A small group of Eldars had searched for quite some time and had happened upon Dusk Valley where they organized a town. The town featured… Read More
New Subclass Abilities for Martyr, Enchanter and Oracle. January 15, 2010 Martyr Spell – Serenity A martyr is able to create an aura of serenity around their entire group for a short period of time. This aura is so calming that an enraged attacker will find their anger is ineffective against the target. This spell will not affect berserkers in the… Read More