Aardwolf Blog Introduction Lasher, June 20, 2008June 22, 2008 So why, after all these years, an Aardwolf blog? Several reasons. There is a huge amount of activity taking place building out the MUD right now. A lot of this activity is not worth announcing until finalized, but many people are interested in what we’re up to. A blog will be the perfect place to talk about that. Having a blog will also allow us to cover a level of detail on changes and the reasons behind them that would not be appropriate for the announcement board. Finally, reposting announcements to the blog will allow people to subscribe via RSS to see what is changing in the MUD. The design needs a lot of work at the moment, but as you can see, will basically be the same style as the Aardwolf web page. I decided to require user registration before comments can be posted. There is no value to anyone if I spend half my life tracking down spam rather than working on the MUD. Well, that’s about it. Comments welcome. Good idea? Bad idea? MUD News game blogMud blognew blogsnew game blognew rpg blogrpg blog
Aardwolf Marketplace – Proxy Bidding / Auction Buyouts January 24, 2013 Two major enhancements were added to the Aardwolf marketplace today: Auction buyout amounts: The ability to set a buyout price when listing an item. To set a buyout amount on an item, use the syntax: ‘market sell [item] [type] buyout [buyout amount]’ For example: market sell sword gold buyout 5000000… Read More
Skill/Spell Improvements. July 30, 2011 Some fairly large changes to core skills and spells in the game were also made today: The version of enhanced damage used by pclass psi, mage, thief and cleric has been buffed and the difference between the two is now half of what it was. The impact of ‘desecration’ during… Read More
PK changes, Corpse Retrievals, Friend Lists, others. June 5, 2010 Game changes in this update: The main changes in this update are the extra information on friend list, free corpse retrievals, options to remove pk grace period/half exp. A large number of other changes and bug fixes also made, see the detail below. Training Costs: The max you can train… Read More