Skeletal Remains area / few other changes. Lasher, May 16, 2025 Skeletal Remains Area: Once, long ago, there was a land ruled by Ratazhal, a wise and noble baron whose strength and wisdom made him beloved by his people. By his side was Xelthar, a gifted necromancer who, unlike others of his kind, practiced his craft for the good of the realm. Xelthar was a trusted advisor, using his knowledge of the dead to counsel the living, ensuring balance between life and death and preserving harmony within the Baron’s lands. His magic was pure, his intentions honest, and his loyalty to Ratazhal unwavering. But fate has a way of twisting even the noblest of intentions. A shadow crept into Xelthar’s mind, fed by whispered promises from the dark corners of existence – power, immortality, and the secret to bending life and death to his will. Despite his once benevolent intentions, Xelthar could not resist the allure of such forbidden knowledge. He became obsessed with the idea of resurrecting those long gone, harnessing their essence not only to prolong life but to fortify the Baron’s lands against future threats. He shared his discoveries with Ratazhal, but the baron, sensing the growing darkness within his advisor, warned Xelthar against such reckless pursuits. Yet, Xelthar was undeterred. He believed only he could see the true potential of his newfound power. Frustrated and fearful, Ratazhal sought to end his advisor’s experiments. A great conflict ensued, a clash of wills that left Xelthar cursed, his body twisted and corrupted by dark magic, he was cast out from the Baron’s lands to wander as a tortured outcast. Betrayed and embittered, Xelthar fled to the lands now known as Skeletal Remains a desolate, haunted place at the edge of the world. There, in the shadow of his former greatness, Xelthar began to unleash his dark arts. He became the overlord of Skeletal Remains, ruling over a macabre army of undead abominations. Each of them was a soul twisted and bound by his dark magic, forever enslaved to do his bidding. Xelthar was not content merely to rule his dismal domain. He sought to expand his reign of terror beyond the confines of Skeletal Remains. To do so, he created portals to invade other lands. Level Range : 150 to 185 Goal Difficulty : Easy Goal Recommended at : Level 180 Goal Min Level : Level 150 Goal Max Level : Level 185 Goal Creator : Radrat Area Author : Riot & Radrat A few other changes in this reboot Tpspend token how has an option for ‘tpspend token [amount]’ to buy multiple tokens at once. You will need to use the ‘confirm’ option for more than one. (Sath). You can also use ‘gtrivia [amount]’ to convert the tokens back to trivia. If you are converting more than 1 then the command will use items in inventory so a quick ‘hack’ to convert 1 token without hold it would be to use ‘gtrivia 1’. This command does also require the confirm option. (Sath). Using ‘invsort timer’ will now show the time remaining next to items that do actually have a timer. ‘Invsort timers’ will also work. (Castiel) If you try to skin a corpse too low level, the corpse will now be destroyed so will effectively be a failed skin. You do still get the message about it being too low level but I changed the message slightly so that anyone with a ‘sac corpse’ trigger on that message doesn’t end up ‘double sacrificing’ after this change. (Myth) MUD News
New Goals – Lemdagor, Prosper Island, Diatz and Tournament Camps May 14, 2011 Several new goals added this reboot: The Storm Ships of Dem-Lagor: Long ago, a series of volcanic eruptions created a tiny group of islands in the sea of Lem-Dagor. In time, these islands became rich and fertile, and finally, home to a race of sailing folk. In response to the… Read More
Aardwolf MUD Update – 21st Sept 2009. September 22, 2009 New Area and Goal – Guardian’s Spyre of Knowledge: With thoughts of the Academy still fresh in your mind, you wonder what kind of challenges and adventures await. After rounding a bend in the road, a large field opens up. Rising out of the ground and climbing up through the… Read More
New blind Accessibility features, Premonition instinct, others. January 21, 2024February 16, 2024 The main reason for the reboot this time was for the previous note but there’s a few other things ready: We have removed the instinct in the Oracle skill Premonition. The skill will now act as if you had full instinct by default. Any trains or gold spent on instinct… Read More