New Automated Reboots / Ice Age, Other Changes. Lasher, April 21, 2024April 21, 2024 Race Change Timer / Group Fix: Just a few updates from the reboot last week: The timer for ‘race change’ is now three days. Please note that this change is temporary while we are working on races and will not apply to any timers already in place. Fixed the ‘group’ display for hp/mana/moves over 100k. Added some new building tools for tracking progress across reboots and testing if there is an upcoming reboot. New Automated Reboots: Usually when we reboot they are handled manually. There is a new system where we can set a timer and the game will start to warn when we are 30 minutes out then at various intervals. As we get closer to the reboot, various game functions will be disabled – a list of what is restricted and how far out from the reboot is below. 30 minutes to reboot: – Gquests will not start. – Wars will not start and cannot use ‘startwar’ – Cannot start a poker game. – Lasertag games will not start and a game cannot be manually started. 20 minutes: – Cannot start a mafia game. 15 minutes: – Cannot superhero loud. – Cannot use daily double. – Cannot use double exp christmas card. 10 minutes: – Cannot use regular auction or remort auction. – Donation double will not run. – Cannot retier. 5 minutes: – Cannot use oedit, medit, redit, zedit or mpedit. – Cannot create a new player. – Cannot quest request. 1 minute: – Cannot log in to the game if not an imm. There are probably other things that should be in here. Epics have to be managed individually. There are some new changes for mobprogs to know if we are near a reboot and to save data across reboots so more to come on that and epics…we are not close to rebooting daily yet anyway (except this weekend apparently). These are a few other things that will be different while there is a countdown to a reboot: The commands ‘time’,’realtime’ and ‘weather’ will all show when there is a reboot scheduled. If you login and there is an ice-age pending, it will tell you. If double exp or doubleqp are running at the time of reboot, they will be saved and restarted after. With other doubles blocked this should only to hourly double and imm started double exp/qp for special occasions. The following now save across reboots: – Shopkeeper gold. – Mobdeaths, mobkills, areadeaths, etc … these reset monthly with the monthly rankings. – Channel history for global and clan channels. Personal channels like ftalk, spouse and group chat do not save. MUD News
An Auspicious Star’s Zenith area and new goal in Sanctity of Eternal Damnation. February 17, 2024 New Superhero Area – An Auspicious Star’s Zenith: Note: You can only enter this area if you have less than 25,000 powerups total. Innocent souls have been ensnared within this mystical realm by mischievous faeries. Trapped within the bodies of birds, their untapped potentials are being held captive by the… Read More
Ranged Combat – Archery Skill September 16, 2012 Ranged Combat – Archery Archery is the first skill to use ranged combat on Aardwolf. The full details on each of the commands are below. We are very excited about the possibilities with this, including traps, bombs, spells that damage across multiple rooms, etc. But for now, let’s get this… Read More
Mud Update March 31st 2018 September 2, 2018 MUD Update – March 31st 2018: The main reason for the reboot today was to merge Dominion into Retribution. A few other minor changes that made it in with the reboot but nothing really that important: The bug with OPK flag sometimes getting confused with the Augmented healing recovery should… Read More