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Aardwolf MUD News and Updates.

Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Oracle Class Additions – 5 new Abilities.

Lasher, December 17, 2023December 19, 2023

There are several new abilities for the Oracle subclass in this reboot. Full details are below:

New Passive Ability – Foresight:

With their heightened intuition and divinatory powers, the Oracle can anticipate and better respond to the actions of their enemies. Foresight allows the Oracle to predict how an opponent will move in combat which gives them the ability to better dodge incoming attacks and better place their own attacks which reduces the opponent’s ability to evade the Oracle’s attacks.

Foresight will also lead to an improved ability to land critical hits, and, allows the Oracle to predict how an enemy will respond to their spells leading to critical hits with magic in addition to physical attacks.

Learning instinct in Foresight will further increase these benefits and also assists with prophecies (see ‘help prophecy’)

Foresight is a passive ability and always active.

New Passive Ability – Prophecy:

The Oracle’s preternatural ability to communicate with their deity allows them to share some of their Foresight with others by issuing prophecies to their companions. These predictions will provide a minor boon to the Oracle’s group while they are active. Because the prophecies are bound to the foresight of the Oracle, training instinct in Foresight will also increase the clarity of these prophecies.

To issue a prophecy use ‘cast prophecy [type]’. The types available are listed below. If you give no type the spell will use the prophecy from the last time you cast the spell. This spell does not add an affect to the group members when cast – just being in the group with an Oracle that has this effect is enough, so it works more like totems than “group spells”.

The available prophecies are:

   prophecy of intuition  : provides a bonus to landing physical criticals.
   prophecy of cognition  : provides a small ability to land spell criticals.
   prophecy of evasion    : slightly reduces damage taken.

Multiple prophecies of the same type in a group do not stack but three different Oracles can each share a different prophecy to provide a group with the full benefit.

Note that the idea behind prophecy is that you are sharing your Foresight with your group so you do not get the benefit of it yourself – you can still get the benefit of another Oracle in the group with the same prophecy type as you.

New Oracle ability – Premonition:

Premonition gives the Oracle a chance to receive a vision of their next quest and the option to request another. The vision only lasts a short while before it becomes reality and the quest is locked in. When the Oracle requests a second quest, it will always be in a different area than the quest shown in their vision. Only one vision can be received after which a quest must be either completed or failed.

Gaining instinct in Premonition will increase the chances of receiving a premonition with each quest with the ability reaching 100% at max instinct.

Premonition will also occasionally show a vision of a campaign and allow the Oracle to re-roll a single target using ‘campaign reroll [target#]’ – when you get premonition on a campaign it will show the list of targets and their numbers – you can see that again using ‘cp check numbers’.

New Oracle ability – Divination:

Oracles are able to foretell what type of damage is most likely to hurt an opponent. This ability is automatic and works like ‘peek’ – if the target has any vulnerabilities it will report the strongest. If a target has multiple vulnerabilities at the same level, it will report the first one found.

You can temporarily turn off divination messages using ‘spamreduce divination’

New Oracle ability – Eye of Vigilance:

Oracles have the ability to leave an eye of vigilance in certain rooms. The eye will alert its owner whenever a mob or a player their level or lower enters the room, and, when an area resets. The eyes can only be detected by other Oracles the level of the eye or higher.

The duration is based on the wisdom of the Oracle and the eye cannot be replaced until 10 minutes have passed.

Casting eye of vigilance with no arguments will show either the current location of the eye or add a new one if it is allowed in the current room.

Oracles can give basic commands to an eye already in the game using the new ‘eye’ command:

   eye dismiss  : Remove a current eye of vigilance from the game.
   eye close    : Turn off eye of vigilance output.
   eye open     : Turn on eye of vigilance output.
   eye status   : Shows where your eye of vigilance is.

Eye of Vigilance cannot be cast in lasertag, a private room that you do not own or rooms that are any of ‘nomob’, ‘safe’, clanroom, combat maze or Aylor.

You can see people sneaking through the room if you would normally be able to see them in the room (detect hidden) and you can see stealth players moving through the room if you have Eye of Warning on. You should also see someone enter or leave the room via a portal or transport spells (allspells movement all shows a list although not all of those actually move the character) and some other commands that move a character around such as quitting/entering the game, home, leaving for wars, etc. Mob transfers are not shown because they typically don’t echo anything to the room.

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