Game load equipment bonuses, other changes. Lasher, January 14, 2018 Equipment Bonuses on Game Load Items: There is new code in the game to randomly add stats to game load items. This feature has a lot more code behind it than simple “add some random stats” and tries to be a lot more intelligent about what stats an item already has and the max stats items that level can have in which categories. There is an initial dice roll for whether or not an item gets stats and, every time the roll passes, there is another roll. More rolls mean more stats are added. It’s all random but there are some levels of bonus (odds in the hundreds of millions) we are not likely to see, but you never know. Weapons will gain a damage bonus. It won’t show as a + amount in identify, it will just have a higher than usual base damage. It is balanced with the goal of randomly loading decent items, more rarely loading really good items and even more rarely, items that could easily be the best in the game but with odds such that farming isn’t really practical. Items that load with a bonus will have a flag that looks something like ‘(Polished)’. Those with red instead of green brackets are the most rare. These flags become part of the item name so they will be visible in auction messages etc. Right now this only applies to regularly loaded items that are reset on the mob and looted. Anything loaded via a mob prog (where the mob usually gives it to you) will not have a chance for the bonus stats. I may add a lua command to fix this later. You can also only roll bonus stats on mobs close to your own level or higher. There isn’t much naturally loading tier equipment in the game but the few items there are do get similar bonuses up to the tiermaxes allowed. I expect to have to modify this up and down in some level ranges but for now let’s see how it goes. Other changes in this reboot Number of free rebuilds on hand is no longer reset when you tier. If you don’t have any rebuilds at all, one will be added, but if you have more they will no longer be lost. It is now possible to forward an empty note. (Fiendish). Also cleaned up the note prefix line a little on forwarded notes. The ‘nowar’ setting which toggles warfare message on / off is now visible in config all. Could make an argument for this to go in any of config, channels or info but at least it is visible somewhere for now. (Fiendish) The duration of each game season was off by a day causing it not to match the help file. Now fixed. (Endymion) Fixed a bug in an imm object list command that caused the last crash. MUD News
Raiding Practice / Test Clan Mazes May 23, 2015 Test Raiding / Test Clan Mazes: For the last couple of months, we have been working on some new raiding code to allow for multiple practice raids against the Wolf clan. This includes almost immediate raider flag pardons and a selection of mazes to choose from. Although the mechanics of… Read More
Necromancer Guild quest, Astral Travels Quest, Other Updates May 13, 2010 New Goal – Necromancer’s Guild: There exists in the world a tiny village, so small its name is unknown to mostly all but the residents. Once prosperous and idyllic, the town became host to a guild of evil necromancers and was almost completely wiped out by decay, kidnapping, and even… Read More
Game Update – Sept 11th 2016 September 11, 2016 Game updates made on 11th September 2016: Double experience from someone doing superhero loud is now 15 minutes rather than 10 minutes. There is no longer a minimum level 15 requirement to join a clan. The original reason for this many years ago was to stop “casual alts” from stacking… Read More