The Nyne Woods, Tier HP Carryover, Other Changes Lasher, July 27, 2012 New Area – The Nyne Woods: The island prison of The Nyne Woods has only been opened briefly, yet the rumors are circulating about its inhabitants. They say the most heinous of criminals have been magically sealed here ever since the escape of the vile Damian. Now a mysterious man has appeared again and The Thieves Guild has regrouped. This is the final showdown. Will you be able to reunite the Cult of Dark Lotus? Will you be able to regrow the sacred Dark Lotus? Will you be able to put an end to Damian once and for all? Level Range : 200 to 201 Goal Difficulty : Very Hard Goal Recommended at : 201 Goal Converter : Madrox/Myrkul Area Author : Madrox/Rapscallia Tier carryover for Hp, Mana and Moves The way that hp, mana and moves carry over at tier 0 to tier 9 has been redone. The old way is that half of any amount over 8,000 is stored and added back to your hp when you reach 7*201 in the next tier. The new way is that your hp, mana and moves are stored at the time you tier when you reach 7*201 in the next tier, if that value is higher than your current hp, your current hp will be what they were last tier – just set to that value, not added. For example, at tier 2 you get your hp up to 20,000 then retier. When you reach 7*201 in the next tier, you have 7000 hp. Old method: Hp = 13,000 : 7000 + 6000 (half of the amount over 8000 from last tier) New method: Hp = 20,000 : The old saved value. This value is set at the time you retier so this will only apply to people who retier after this reboot. The purpose of the change is to allow you to spend some time ‘sitting’ without losing all the trains put into these stats. I let the amount kept be 100% because you’re still losing out on trains put into regular stats. This change does not apply to t9 redos because *all* stats including trained and gained values are restored when you hit 201*7 on a redo. It also does not cover stats, just hp/mana/moves. Other Changes: Other changes in todays update. There is a new config option called ‘strictsocials‘. When set, you will only do socials when you explicitly use the ‘*’ prefix. This does not affect channels or the random command. ‘Unequip‘ is now a global alias for remove. Not that useful to anyone already here but new players try it quite often. Using ‘consider’ with no arguments will now be treated the same as ‘consider all’ You will no longer see portal arrive, home and recall messages in rooms flagged as ‘quiet’. Note that this is not the same thing as “silent spell” rooms – these are the same rooms you already don’t see people walk in/out of and mostly affects a few rooms in the Academy and Aylor. If you reconnect and someone in the room is attacking you or a group member, and you have auto-assist on, you will immediately be put back into combat. The lag after you reconnect will now be much shorter if you are not in combat. There has to still be a little lag to protect us from reconnect spam when someone’s client goes crazy. Brief 1 (show desc for new room only) was not working with ‘enter’ because the explored bit was getting set before the look. Now fixed. MUD News
Aardwolf MUD Update – Feb 3rd 2009 February 3, 2009 New Goal – Canyon Memorial Hospital A cold icy trail has been packed into the deep snow through the mountains. Passing through the deep mountains. On your way there you notice odd folk who seem to not belong in this cold frigid wasteland. Passing by the many on the path… Read More
Winds of Fate Epic Area, other changes. November 17, 2017 Winds of Fate Epic Area: What are the winds of fate? Is it a flutter of air that passes over your brow that sends a shiver down your spine? Is it a smell of something fresh, anew, like freshly baked bread, or a warm apple pie? Or is it something… Read More
Sageood Grove, more damage output changes. August 28, 2013 Sagewood Grove – New Area Replacing Mossflower Wood: The Sagewood Grove is home to nature’s dryads, and they live there still. However, the woods are filled with resources that others seek to take advantage of, notably the Greenleaf soldiers. Although the Greenleaf soldiers have not been hostile, they still seek… Read More