Skill/Spell Improvements. Lasher, July 30, 2011 Some fairly large changes to core skills and spells in the game were also made today: The version of enhanced damage used by pclass psi, mage, thief and cleric has been buffed and the difference between the two is now half of what it was. The impact of ‘desecration’ during PVP has been turned down by roughly the same amount so that it will be around the same overall. It hasn’t been changed vs mobs so the enhanced damage boost is an indirect boost to desecration vs mobs also. The experience modifier used when grouping has been increased slightly for groups larger than 2. It stops increasing at 5 people in the group. The base duration of power projection has been increased, which will help with the percentage of time this affect can be up vs down. At max stats it is now very close to 100%. The number of hits you get on average from test of faith has been increased slightly, and the chances of getting the additional hit based on the moon for you alignment being up has been increased. All of these do still depend on align difference between and target and int/con, although the amount of align difference required for faith to kick in at all has also been lowered. Test of Faith and Gaias Revenge will cause unused hits to continue on to the next target as if they were regular melee attacks (see previous post). Instinct with no arguments will now show how many trains you have available for instinct. You can now use ‘help [something]’ while at class selection and subclass selection in character creation. This already existed at race selection, not sure there’s much value in it anywhere else. Bug Fixes: When you try to ‘pick [direction]’ in a room without a door in that direction you will be told, rather than simply getting ‘you failed’. The ‘indoor’ check on unlawful entry was not checking all the flags that can define a room as indoors. Now fixed. Trying to use socials against others or on self that have no messages defined for those lines will now give a message rather than just a blank line. MUD News
New Goals in Kingdom of Ahner and Halls of the Damned. February 5, 2011 New Goal – Kingdom of Ahner: The Kingdom of Ahner has fallen; through deceit and treachery, King Ahner himself has been betrayed and, with his queen, cast down and imprisoned within the jails of the castle. The King’s army, known as the Oreh, have been forced out of the kingdom…. Read More
Blacksmith Subclass Changes, Hammerforge Skill. June 29, 2010 Blacksmith Subclass Changes: Quite a few changes were made to the blacksmith subclass in this update, details are below. The current ‘hammer’ combat skill has been renamed to ‘hammering blow’. The command for it is still ‘hammer’ though. There is a new weapon type ‘hammer’. It is blacksmith only and… Read More
Raiding Practice / Test Clan Mazes May 23, 2015 Test Raiding / Test Clan Mazes: For the last couple of months, we have been working on some new raiding code to allow for multiple practice raids against the Wolf clan. This includes almost immediate raider flag pardons and a selection of mazes to choose from. Although the mechanics of… Read More