Skill/Spell Improvements. Lasher, July 30, 2011 Some fairly large changes to core skills and spells in the game were also made today: The version of enhanced damage used by pclass psi, mage, thief and cleric has been buffed and the difference between the two is now half of what it was. The impact of ‘desecration’ during PVP has been turned down by roughly the same amount so that it will be around the same overall. It hasn’t been changed vs mobs so the enhanced damage boost is an indirect boost to desecration vs mobs also. The experience modifier used when grouping has been increased slightly for groups larger than 2. It stops increasing at 5 people in the group. The base duration of power projection has been increased, which will help with the percentage of time this affect can be up vs down. At max stats it is now very close to 100%. The number of hits you get on average from test of faith has been increased slightly, and the chances of getting the additional hit based on the moon for you alignment being up has been increased. All of these do still depend on align difference between and target and int/con, although the amount of align difference required for faith to kick in at all has also been lowered. Test of Faith and Gaias Revenge will cause unused hits to continue on to the next target as if they were regular melee attacks (see previous post). Instinct with no arguments will now show how many trains you have available for instinct. You can now use ‘help [something]’ while at class selection and subclass selection in character creation. This already existed at race selection, not sure there’s much value in it anywhere else. Bug Fixes: When you try to ‘pick [direction]’ in a room without a door in that direction you will be told, rather than simply getting ‘you failed’. The ‘indoor’ check on unlawful entry was not checking all the flags that can define a room as indoors. Now fixed. Trying to use socials against others or on self that have no messages defined for those lines will now give a message rather than just a blank line. MUD News
Nebulous Horizon area, Terra rewards increased, other changes. December 14, 2012 New Superhero Area – Nebulous Horizon: Intense magical energy destroys your sense of night and day as the warm glow of the sun heats your body yet no source of light exists in the sky. This is Nebulous Horizon – a former refuge for all creatures who put aside their… Read More
Titan’s Keep / Genie’s Last Wish January 17, 2016 Having a reboot where we add a new epic area is pretty rare. This reboot, we’re adding two! A Genie’s Last Wish – high level epic area and goal: The beautiful genie is in need of someone to free her from her entrapment. Many years ago she was taken prisoner… Read More
Free global class change, Hedgehog’s Paradise February 21, 2012February 21, 2012 New Area and Goal – Hedgehog’s Paradise: The life of a hedgehog is one of contentment; they get to sleep all day AND all night, eat their fill of the juiciest bugs, grubs and roots, and they have someone to pick up after them! There is nothing that the hedgehogs… Read More