Skill/Spell Improvements. Lasher, July 30, 2011 Some fairly large changes to core skills and spells in the game were also made today: The version of enhanced damage used by pclass psi, mage, thief and cleric has been buffed and the difference between the two is now half of what it was. The impact of ‘desecration’ during PVP has been turned down by roughly the same amount so that it will be around the same overall. It hasn’t been changed vs mobs so the enhanced damage boost is an indirect boost to desecration vs mobs also. The experience modifier used when grouping has been increased slightly for groups larger than 2. It stops increasing at 5 people in the group. The base duration of power projection has been increased, which will help with the percentage of time this affect can be up vs down. At max stats it is now very close to 100%. The number of hits you get on average from test of faith has been increased slightly, and the chances of getting the additional hit based on the moon for you alignment being up has been increased. All of these do still depend on align difference between and target and int/con, although the amount of align difference required for faith to kick in at all has also been lowered. Test of Faith and Gaias Revenge will cause unused hits to continue on to the next target as if they were regular melee attacks (see previous post). Instinct with no arguments will now show how many trains you have available for instinct. You can now use ‘help [something]’ while at class selection and subclass selection in character creation. This already existed at race selection, not sure there’s much value in it anywhere else. Bug Fixes: When you try to ‘pick [direction]’ in a room without a door in that direction you will be told, rather than simply getting ‘you failed’. The ‘indoor’ check on unlawful entry was not checking all the flags that can define a room as indoors. Now fixed. Trying to use socials against others or on self that have no messages defined for those lines will now give a message rather than just a blank line. MUD News
Titan’s Keep / Genie’s Last Wish January 17, 2016 Having a reboot where we add a new epic area is pretty rare. This reboot, we’re adding two! A Genie’s Last Wish – high level epic area and goal: The beautiful genie is in need of someone to free her from her entrapment. Many years ago she was taken prisoner… Read More
Aardwolf MUD Update – July 13th 2009 July 14, 2009 Four new goals in total in this update. Two in existing areas, one in a replacement area and one brand new. New Area and Goal – Sho’aram, Castle in the Sand (replacing High Tower of Sorcery): Sho’aram was once a thriving kingdom, in the peak of prosperity. Surrounded by fertile… Read More
PK changes, Corpse Retrievals, Friend Lists, others. June 5, 2010 Game changes in this update: The main changes in this update are the extra information on friend list, free corpse retrievals, options to remove pk grace period/half exp. A large number of other changes and bug fixes also made, see the detail below. Training Costs: The max you can train… Read More