Aardwolf MUD – Grouping Rewrite Lasher, October 26, 2010 This article contains the details of a new grouping system being added to Aardwolf MUD. While the older simple version of grouping does still exist, this new version allows groups to be named and (optionally) visible to everyone, track experience and kills, will support group information being added to GMCP and adds a lot of base functionality for adding to grouping code later on. Basic Grouping: The basic version of grouping simply requires you to follow someone. If they ‘group’ you, you will be added to their group. If they don’t already have a group, one will be created. Once this has been done, all of the options available below are available. Enhanced Grouping The ‘group’ command has multiple options based on whether or not you are already in a group, and your status within the group: Global Group Commands: Group Create [Groupname]: Allows you to create a new group that you can then invite other players to join. Group List: List all publicly visible groups and their level range. Group Accept [Leader]: Accept a group invite. Group Decline [Leader]: Decline a group invite. Group Invites: See any outstanding group invitations you have. Group Member Commands: Group Leave: Leave the group. If the person leaving is a group leader, a new leader will be automatically assigned. If the person leaving is the last player in the group, the group will be disbanded. Group Stats: Show the kills and total experience for each group member. Group Stats Resetme: Reset your stats in this group. Group Leader Commands: Group Invite [Player]: Invite other players into the group. Group Invited: View outstanding invitations for this group. Group Cancel [Player]: Cancel an invitation previously made to a player. Group Kick [Player]: Kick a person out of the group. Group Disband: Disband the group completely. Group Stats Reset: Reset the group stats (group header stats only). Group Rename: Rename the group to something else. Group Flag [Public/Private]: Flag the group public or private. The default setting is private. Public groups can be seen by anyone in ‘group list’. Private groups can only be seen by members and people who have been invited to join the group. Having a group as its own entity rather than a loose collection of players following each other also opens up the possibility of tracking things like ‘biggest exp group ever/since reboot’ etc. Will be interesting to see where this leads once the initial version is live and settled in. MUD News
Blacksmith Subclass Changes, Hammerforge Skill. June 29, 2010 Blacksmith Subclass Changes: Quite a few changes were made to the blacksmith subclass in this update, details are below. The current ‘hammer’ combat skill has been renamed to ‘hammering blow’. The command for it is still ‘hammer’ though. There is a new weapon type ‘hammer’. It is blacksmith only and… Read More
Area / Quest Changes, Spellup Command, Other Updates. September 13, 2010 Area Changes: The ‘Market Road’ area has been removed and replaced with the ‘Gypsy Caravan’ area. This area is significantly higher level so be careful. The Rokugan area has been removed as it was based on copyright material and replaced with ‘Nenukon and the Far Country’. The Soulblade area has… Read More
Aardwolf MUD Update – Feb 3rd 2009 February 3, 2009 New Goal – Canyon Memorial Hospital A cold icy trail has been packed into the deep snow through the mountains. Passing through the deep mountains. On your way there you notice odd folk who seem to not belong in this cold frigid wasteland. Passing by the many on the path… Read More