Skip to content
Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Rebalancing of mid-level ranges – weapon dice and mob hp

Lasher, May 19, 2010

While playing Aardwolf as a new user things move along quite nicely until around level 70 or so, at which point there starts to be a big slowdown. After looking at the game balance in this level range, we have made a few changes. Combined with the equipment finding commands added during the last update, we hope these changes make the game a little more enjoyable for newer players and the faster leveling speed benefits everyone.

Mob Hit Points:

The amount of HP that mobs have has been lowered for most levels above level 60 You can see the old vs new chart at:

Aardwolf Mud - Mob Health

Very high level mobs haven’t changed much, but most of the other mobs on the way up have.

Weapon Average Damage:

The amount of damage allowed on game load weapons has been increased at most level ranges. If you use game-load weapons you might want to consider acquiring new versions. The old vs new chart can be seen at:

Aardwolf Mud - Weapon Dice

As you can see, this flattens out the curve and allows for a decent increase while still leaving a large gap between game load and aard weapons.

MUD News

Post navigation

Previous post
Next post

Related Posts

Dusk Valley, Vistells, T3 Hardcore, Other Changes

July 25, 2015

New Area and Goal – Dust Valley: Early in its history, the Eldar race mistrusted outside races and sought the privacy of its own kind. A small group of Eldars had searched for quite some time and had happened upon Dusk Valley where they organized a town. The town featured…

Read More

Hardcore PK Mode

June 12, 2015

Hardcore PK Mode: There is a new feature in the game called (HARDCORE) which is a survival type game for mid-high tiers. This is part experimental and part something fun to put in the game to see where it leads. At tier 5 or higher you can toggle hardcore one…

Read More

New Race Modifiers, Other Changes.

April 13, 2024

Gquest Ranges and other Changes: We have changes the way races and stat bonuses work. In additions to the current variations by stat cost, each race can now have plus or minus percentages in each of these categories: Weapon Damage Inflicted Skill Damage Inflicted Spell Damage Inflicted Healing Cast on…

Read More

Links:

  • Aardwolf Home
  • Web Client
  • Blog Home

Recent Posts:

  • Swho options, new spellup ordering, tags commands, others.September 14, 2025
  • Bypass changes and Bypass WishJuly 27, 2025
  • Skeletal Remains area / few other changes.May 16, 2025
  • Revenge change, Premonition and Solidify buffs, other changes.March 16, 2025
  • Multiple Race Changes and other updates.October 27, 2024
  • Races: Human, Halfling, Sprite, Triton, Wolfen and VampireJuly 27, 2024
  • Race Rewrite – Framework and OverviewJune 22, 2024
  • Race Rewrite – Individual Race ChangesJune 22, 2024
  • Fantasy Fields goal, recon change, others.June 22, 2024
  • New Automated Reboots / Ice Age, Other Changes.April 21, 2024
  • New Race Modifiers, Other Changes.April 13, 2024
  • Gquest changes, keys, resistance changes, more.March 30, 2024
  • An Auspicious Star’s Zenith area and new goal in Sanctity of Eternal Damnation.February 17, 2024
  • New Blindmode color codes, Automatic note formatting.February 17, 2024
  • New blind Accessibility features, Premonition instinct, others.January 21, 2024
  • Season of DragonsJanuary 21, 2024
  • New area quests (goals), public manor rooms, other changes.December 17, 2023
  • Oracle Class Additions – 5 new Abilities.December 17, 2023
  • Shaman and Guardian Update, Other ChangesNovember 11, 2023
  • Subclass changes, Paradise Lost Goal, others.September 9, 2023
©2026 Aardwolf MUD Blog | WordPress Theme by SuperbThemes