Rebalancing of mid-level ranges – weapon dice and mob hp Lasher, May 19, 2010 While playing Aardwolf as a new user things move along quite nicely until around level 70 or so, at which point there starts to be a big slowdown. After looking at the game balance in this level range, we have made a few changes. Combined with the equipment finding commands added during the last update, we hope these changes make the game a little more enjoyable for newer players and the faster leveling speed benefits everyone. Mob Hit Points: The amount of HP that mobs have has been lowered for most levels above level 60 You can see the old vs new chart at: Very high level mobs haven’t changed much, but most of the other mobs on the way up have. Weapon Average Damage: The amount of damage allowed on game load weapons has been increased at most level ranges. If you use game-load weapons you might want to consider acquiring new versions. The old vs new chart can be seen at: As you can see, this flattens out the curve and allows for a decent increase while still leaving a large gap between game load and aard weapons. MUD News
Hammerswing, new goals, metarank, faster spellups. September 17, 2014 Blacksmith Skill – Hammerswing: There is a new Blacksmith ability called Hammerswing that will attack like an area attack then automatically hit each target the Blacksmith is fighting each round of combat. The hits are considered a skill rather than melee hits so most dodges do not apply. Damage on… Read More
Bypass changes and Bypass Wish July 27, 2025 We have made some fairly large changes to bypass: There are now two wishes for bypass available to all players. When you have bypass via a wish, the area will bypass as if you had the skill at 100%. If you have the wishes and you are a navigator without… Read More
Mud Damage Tracker Preview. March 21, 2011April 7, 2011 Here’s a preview of a new ‘damage tracker’ feature we have been working on. It is currently on the Aardwolf test port: The basic feature will show rounds of combat, hits, misses, damage and relevant averages: If you are wielding two weapons, the stats are broken down by primary and… Read More