Rebalancing of mid-level ranges – weapon dice and mob hp Lasher, May 19, 2010 While playing Aardwolf as a new user things move along quite nicely until around level 70 or so, at which point there starts to be a big slowdown. After looking at the game balance in this level range, we have made a few changes. Combined with the equipment finding commands added during the last update, we hope these changes make the game a little more enjoyable for newer players and the faster leveling speed benefits everyone. Mob Hit Points: The amount of HP that mobs have has been lowered for most levels above level 60 You can see the old vs new chart at: Very high level mobs haven’t changed much, but most of the other mobs on the way up have. Weapon Average Damage: The amount of damage allowed on game load weapons has been increased at most level ranges. If you use game-load weapons you might want to consider acquiring new versions. The old vs new chart can be seen at: As you can see, this flattens out the curve and allows for a decent increase while still leaving a large gap between game load and aard weapons. MUD News
New Abilities in Inquisitor, Archer and Necromancer classes. February 15, 2010February 15, 2010 Necromancer Spell – Summon Death: By calling upon the powerful forces of shadow, a skilled Necromancer is able to summon all dead creatures in an area back to life, but in undead form. Because the creatures return as undead, existing Necromancer spells to enhance combat against undead foe can be… Read More
Necromancer Guild quest, Astral Travels Quest, Other Updates May 13, 2010 New Goal – Necromancer’s Guild: There exists in the world a tiny village, so small its name is unknown to mostly all but the residents. Once prosperous and idyllic, the town became host to a guild of evil necromancers and was almost completely wiped out by decay, kidnapping, and even… Read More
New area quests (goals), public manor rooms, other changes. December 17, 2023December 19, 2023 New Goal in Anthrox: Many of the troll heroes that populate the world of Aardwolf originate as the best and the brightest of the thriving city of Anthrox. Anthrox is found settled in amidst the Greenwart Swamp in the southeast corner of the main continent, Mesolar. Despite its uncivilized appearance,… Read More