Rebalancing of mid-level ranges – weapon dice and mob hp Lasher, May 19, 2010 While playing Aardwolf as a new user things move along quite nicely until around level 70 or so, at which point there starts to be a big slowdown. After looking at the game balance in this level range, we have made a few changes. Combined with the equipment finding commands added during the last update, we hope these changes make the game a little more enjoyable for newer players and the faster leveling speed benefits everyone. Mob Hit Points: The amount of HP that mobs have has been lowered for most levels above level 60 You can see the old vs new chart at: Very high level mobs haven’t changed much, but most of the other mobs on the way up have. Weapon Average Damage: The amount of damage allowed on game load weapons has been increased at most level ranges. If you use game-load weapons you might want to consider acquiring new versions. The old vs new chart can be seen at: As you can see, this flattens out the curve and allows for a decent increase while still leaving a large gap between game load and aard weapons. MUD News
Necromancer Guild quest, Astral Travels Quest, Other Updates May 13, 2010 New Goal – Necromancer’s Guild: There exists in the world a tiny village, so small its name is unknown to mostly all but the residents. Once prosperous and idyllic, the town became host to a guild of evil necromancers and was almost completely wiped out by decay, kidnapping, and even… Read More
Myst and Death Gate Areas, Faster Spellups, New Wishes September 19, 2010 Area Changes: The ‘Death Gate’ area has been removed and replaced with the ‘The Partroxis’ area. The ‘Myst’ area has been removed as it was copyright related. The area got so little use it wasn’t worth replacing – better to remove and work on newer replacements. Game Changes: ‘Owned 7’… Read More
Instinct feature, MUD damage tracker, multi-command aliases. April 8, 2011 Instinct – Enhanced Training Levels in Skills/Spells: Several new features added in this latest update, the main feature being ‘instinct’. The short version is that instinct allows you to invest gold and trains into an ability to improve it beyond the normal 100% practiced. The full help file is at… Read More