Necromancer Guild quest, Astral Travels Quest, Other Updates Lasher, May 13, 2010 New Goal – Necromancer’s Guild: There exists in the world a tiny village, so small its name is unknown to mostly all but the residents. Once prosperous and idyllic, the town became host to a guild of evil necromancers and was almost completely wiped out by decay, kidnapping, and even sacrifice of the villagers themselves. Necromancers now come from all over the continent to attend a school buried deep beneath the village. Seek out the elder as he roams his decimated village, and find out how you can help purge the evil of the Necromancers’ Guild once and for all. Level Range : 15 to 30 Goal Difficulty : Easy Goal Recommended at : Level 30 Goal Converter : Purr & Domain Area Author : Timeghost & Gimlei New Goal – Astral Travels: As you enter the Astral Travels, the atmosphere is unsettling. A paranoid dreamer begs for your help. Will you save the dream realm….? A woman stands within the mists, heavily breathing and her eyes piercing with fear. She looks for help. She looks for your help. The Astral Travels have been unsettling recently, maybe you should see what’s wrong and help out? It might determine the future of dreams to come. Level Range : 180 to 201 Goal Difficulty : Medium Goal recommended at : Level 190 Goal Min Level : Tikuranari Goal Max Level : Trippitaka Other MUD Updates: Other updates this reboot include an area flag to help with corpses in epic areas, superhero campaign time reduction, and a whole bunch of fixes: The daily campaign timer is now 23 hours rather than 24 hours. Just gives people a little slack with the exact timing. There is a new option to ‘compare’ that will show only items you can actually wear right now. For example, ‘compare belt all wearable’ to see all potential replacement items you can wear, along with their scores. To help enable unclanned players to join OC and Inferno runs, there is a new flag on those two areas – any deaths in those two areas will cause the player’s corpse to go to their default “death” room (aylor hospital usually) as if it were a morgue. This was always planned for inferno but we only just got around to adding it. There is a new tags option – ‘tags scan on’ puts tags around the scan command. Ventriloquate and Create Sound can no longer be used against mobs that are immune to mental damage types. When returning from tiering, you will no longer get the newbie outfit equipment. Most people just remove and sac this anyway, and it is really intended for new players, not tiers. The title max length now ignores color codes, so people setting color titles won’t have the ‘displayable’ length of the title shortened. The other change that goes with this is that when a title is too long, instead of truncating the title automatically, you will just get an error message. The ‘lastkills’ command now accepts an argument in the range 1 to 50 to list only that number of kills. Changed the msg when you market bid below the existing bid to the same message as when you don’t bid enough – the new version shows the actual minimum bid needed. Also added some color on the gold amounts to both of them. A wrenched mob will no longer return home during the middle of a fight. Neither will a mob that tracks you because you shot at it, but nothing is triggering that code here yet anyway 🙂 Fixed a voting booth bug with max level being 30,000 – we now have players over that level. MUD News mud RPG quest MMORPG necromancer guild astral travels
Realm of the Firebird, Eye of Discovery, Other Changes May 19, 2010 New Goal – Realm of the Firebird (formerly Falcovnia): High above the tsarist fertile lands, a small blotch of gold and red streaks across the skies. Meanwhile, Tzar Vislav and his advisor are deep in discussion, trying to determine who or what might possibly be stealing apples from the castle… Read More
6 month review September 11, 2008 Aardwolf MUD V3 – 6 month review It has been 6 months since V3 of Aardwolf went live. Hard to believe that so much time has passed already. One of the most surprising things about V3 has been the general stability and lack of any major issues. Anyone with MUD… Read More
Race Rewrite – Individual Race Changes June 22, 2024 Centaur: Centaur is designed to be a decent all-round race with no negatives and has the following bonuses: 3% bonus to weapon, skill and spell attack. 3% physical and magic resistance, except: 15% electric resistance, 15% disease vulnerability. 10% moves bonus. Kick has no lag but has a small recovery…. Read More