Elemental Chaos area/quest – other code changes. Lasher, January 15, 2010 New Area and Goal – Elemental Chaos: For centuries the Dra’ork have tried to create the perfect element by harnessing the mayhem and destructive powers of the elements, however, they have failed. The Loud’ra on the other hand have tried to create the perfect element by using the elements in harmony and peacefully. Yet, they too, have failed. Even the Master of the Elements can’t seem to get it right. Maybe if someone was able to learn each technique and combine them the perfect element could at last be created. Other code changes this update: Default listing period for marketplace is now 2 days. You can still manually set the time to 1-7 days when listing the item. The ‘colorset colors’ command now shows the actual color codes next to the output. There is now a ‘group’ option to ‘who’ – it will show people in the same group as you. You are always in your own group. Using ‘lbid item #’ to see stats on an item in the marketplace will now show time remaining on that auction. (Voldemort). Also tidied up the output at the bottom of ‘lbid item#’ a little. The syntax ‘lbid sellers’ shows an abbreviated market list, but showing the name of the seller and last bidder on each type. The limt of 3 items at a time on the marketplace will now ignore showcase items (Wereturtle) and auctions for qp. The amount of experience taken by a pet while in combat has been lowered significantly. It is less than half what it was. The ‘prison’ area has been removed from the game. MUD News
Area / Quest Changes, Spellup Command, Other Updates. September 13, 2010 Area Changes: The ‘Market Road’ area has been removed and replaced with the ‘Gypsy Caravan’ area. This area is significantly higher level so be careful. The Rokugan area has been removed as it was based on copyright material and replaced with ‘Nenukon and the Far Country’. The Soulblade area has… Read More
New Subclass Abilities for Martyr, Enchanter and Oracle. January 15, 2010 Martyr Spell – Serenity A martyr is able to create an aura of serenity around their entire group for a short period of time. This aura is so calming that an enraged attacker will find their anger is ineffective against the target. This spell will not affect berserkers in the… Read More
New Skills/Spells for Witch and Blacksmith classes January 27, 2010 Blacksmith Skill- Tempering: A skilled blacksmith can use raw materials at a forge to temporarily increase the abilities of any metal-based weapon. The results of tempering a weapon will depend on the skill of the blacksmith, the quality of the weapon and the ore used. Only the most skilled blacksmith… Read More