Aardwolf MUD Marketplace – Long Term Auction Lasher, January 10, 2010 The Aardwolf Marketplace – Long Term Auction: The Aardwolf Marketplace was added today. This is a special version of auction with items being listed for several days and saving over reboots. The full helpfile is included below: Overview The ‘Aardwolf Marketplace’ is similar to auction but has a number of additional features. The item listings last for up to a week and save over reboots. It is intended to be used for special items where the seller feels that they will get a better price for an item if it is seen by a larger number of players. Syntax: market sell [item] [type] [days] : List an item for sale. market sell [item] [type] showcase : List a showcase item for sale. 'Type' is QP, TP or gold. 'Days' is optional in the range 1-7. (NOTE: selling items for TP is only available to Immortals.) market list : List items for sale. market search [search options] : Search the list of items for sale. See 'help ifilter' for options. market bid [auction #] : See stats of an item. market bid [auction #] amount : Bid on an item. market bid [auction #] history : See bidding history on an item. market [on|off] : Turn market channel on/off. Selling an item: Regular items can be sold for gold at any time. Quest items can be listed for quest points whenever you would normally be able to remort auction them, that is, when you are level 201 and flagged as remorting. To list an item for gold costs a fixed rate of 100k gold and 10% of the final sale price is taken as commission. There are no tier discounts. The commission is capped at 1 million gold. To list an item for QP costs a fixed amount of 50qp. There is no commission taken at the end of the auction period and if the item does not sell it will be returned to you automatically (NOTE: this is true for regular auctions as well as QP auctions). Particularly valuable items can be listed as ‘showcase’ items. Showcase items are automatically posted to the Forsale board when they are added and showcase items will always appear at the top of market list and market search. There is also a market list option to show only showcase items. It costs 1 trivia point to make an auction a showcase listing. There is no way to set a minimum bid when using the marketplace – all auctions start at 1. If you are not confident that your item will fetch a good price, it is better sold manually or listed on the regular auction system. Listing/Bidding on items: Type ‘market list’ to see the list of items for sale. You can also filter the list by level, wear location, item type, etc using ‘market search’. See ‘help ifilter’ for information on how to do this. To see the stats on an item, type ‘market bid ‘, and to actually place a bid use ‘market bid ‘. If you bid on an item selling for QP or TP, you will be asked to confirm your bid. You cannot bid on an item you cannot save with. You can also see the bidding history of an item using: ‘market bid history’. Note: Your bid is charged at the time of bidding. If you are outbid your bid will be refunded automatically. This will happen even if you are offline at the time. If an item receives a bid within 10 minutes of closing, its time will be reset to 10 minutes. End of auction: At the end of a marketplace auction, the seller and the highest bidder at that time will receive a note on the personal board stating that the bidding is complete. The item is transferred to the buyer and the bid amount (minus any commission) is transferred to the seller. Neither character has to be online for this to happen and if buyer or seller no longer exist, the other side of the transaction will still completed. MUD News
Exp per level reduction, Setwanted Changes. July 20, 2014 Experience per Level reductions across the tiers: Made a pretty big change to experience to level across the tiers. Experience per level is generally lower – the biggest differences will be seen at the low-mid tier range. The new and old tables are shown below. This gives a much more… Read More
New Race Modifiers, Other Changes. April 13, 2024 Gquest Ranges and other Changes: We have changes the way races and stat bonuses work. In additions to the current variations by stat cost, each race can now have plus or minus percentages in each of these categories: Weapon Damage Inflicted Skill Damage Inflicted Spell Damage Inflicted Healing Cast on… Read More
Game load equipment bonuses, other changes. January 14, 2018 Equipment Bonuses on Game Load Items: There is new code in the game to randomly add stats to game load items. This feature has a lot more code behind it than simple “add some random stats” and tries to be a lot more intelligent about what stats an item already… Read More