Aardwolf Blog Introduction Lasher, June 20, 2008June 22, 2008 So why, after all these years, an Aardwolf blog? Several reasons. There is a huge amount of activity taking place building out the MUD right now. A lot of this activity is not worth announcing until finalized, but many people are interested in what we’re up to. A blog will be the perfect place to talk about that. Having a blog will also allow us to cover a level of detail on changes and the reasons behind them that would not be appropriate for the announcement board. Finally, reposting announcements to the blog will allow people to subscribe via RSS to see what is changing in the MUD. The design needs a lot of work at the moment, but as you can see, will basically be the same style as the Aardwolf web page. I decided to require user registration before comments can be posted. There is no value to anyone if I spend half my life tracking down spam rather than working on the MUD. Well, that’s about it. Comments welcome. Good idea? Bad idea? MUD News game blogMud blognew blogsnew game blognew rpg blogrpg blog
T9 redo cost change, timeshifting upgrade, other changes. November 3, 2013 Game updates in this reboot: The ‘eqsearch’ command will no longer hide an item if you cannot see it. It will now display with (Invis) next to the name. The ‘Arcane Source’ item will now always add damroll when solidifying, there is no way to use this item to add… Read More
Race Rewrite – Framework and Overview June 22, 2024 Races Rewrite: With this update, Aardwolf we have updated 13 of 19 races for the new race bonus system. Some changes that affect all races are listed below then we will get into an update for each individual race: Sprite and Quickling have been merged to just Sprite – if… Read More
Mage,Psi,Cleric Spell Upgrades and Other Updates June 15, 2013 Spell Uprades across all guilds: A while ago the damage multiplier on some top end spells was increased but the max never was. Depending on your stats relative to your targets this meant that you started to see little difference in damage after 450 or so in stats, particularly at… Read More