Aardwolf Blog Introduction Lasher, June 20, 2008June 22, 2008 So why, after all these years, an Aardwolf blog? Several reasons. There is a huge amount of activity taking place building out the MUD right now. A lot of this activity is not worth announcing until finalized, but many people are interested in what we’re up to. A blog will be the perfect place to talk about that. Having a blog will also allow us to cover a level of detail on changes and the reasons behind them that would not be appropriate for the announcement board. Finally, reposting announcements to the blog will allow people to subscribe via RSS to see what is changing in the MUD. The design needs a lot of work at the moment, but as you can see, will basically be the same style as the Aardwolf web page. I decided to require user registration before comments can be posted. There is no value to anyone if I spend half my life tracking down spam rather than working on the MUD. Well, that’s about it. Comments welcome. Good idea? Bad idea? MUD News game blogMud blognew blogsnew game blognew rpg blogrpg blog
New areas, other changes July 15th 2023. July 15, 2023July 15, 2023 We have quite a few other changes in today’s update, details below: New Area and Goal: Svrogan’s Logging Camp: After years at sea, with now tatterred sails and dwindling stores, the call from atop the main mast comes as a shock: “Land ahoy!”. Captain Svrogan and his crew have been… Read More
Aardwolf MUD Client – New Release February 8, 2011 We released a newer version of the Aardwolf custom Mushclient today. The main differences between this release (R336) and the original release (R226) are: Group monitor plugin using GMCP group info. Multiple mapper enhancements including the ability to store custom exits/portals and a command to find all exits leading to… Read More
New Bandit, Ninja, Mindflayey abilities. Combat spell upgrades. July 9, 2011 Amnesia – New Mindflayer Spell: There is a new mindflayer ability called ‘amnesia’ that allows the mindflayer to target a single ability on the victim and make the target forget, or partly forget, that skill/spell. The syntax is: cast amnesia [skill or spell] target. Target is optional if you are… Read More