Mud Update March 31st 2018 Lasher, September 2, 2018 MUD Update – March 31st 2018: The main reason for the reboot today was to merge Dominion into Retribution. A few other minor changes that made it in with the reboot but nothing really that important: The bug with OPK flag sometimes getting confused with the Augmented healing recovery should now be fixed. I have changed the delay on being able to remove the flag after you add it from 3 days to 12 hours, and, changed the delay on being able to add the flag back after you remove it from 24 hours to 3 days. The goal is to have the same overall timeout but give a people who try out OPK and get “griefed” a chance to get out of it sooner. This is instead of having limits on how often someone can be PKed hard-coded into the game. Might be some helpfiles that need cleaning up but otherwise have removed references to “nobles” from the game, including messages when someone reaches level 100, gamestat, who, etc. Using ‘runto kflag’ in Aylor now works as an alias to go to the Aylor forge. The GMCP ‘base’ set of data now has a list of your remorts in the order they were gained. The values are numbers that correspond to the order of classes in ‘showskill’, so 0 = mage through 6 = psi. Some redundancy here with ‘class’ and ‘remorts’ but I didn’t want to change those and break existing plugins. Cleaned up the ouput of ‘deposit’ and ‘withdraw’ with no arguments to be a little more helpful. MUD News
Nebulous Horizon area, Terra rewards increased, other changes. December 14, 2012 New Superhero Area – Nebulous Horizon: Intense magical energy destroys your sense of night and day as the warm glow of the sun heats your body yet no source of light exists in the sky. This is Nebulous Horizon – a former refuge for all creatures who put aside their… Read More
Free global class change, Hedgehog’s Paradise February 21, 2012February 21, 2012 New Area and Goal – Hedgehog’s Paradise: The life of a hedgehog is one of contentment; they get to sleep all day AND all night, eat their fill of the juiciest bugs, grubs and roots, and they have someone to pick up after them! There is nothing that the hedgehogs… Read More
Archer / Hunter subclass merge, Other Changes. September 7, 2012 Archer / Hunter Subclass Merge: The Archer subclass has been merged with the Hunter subclass. If someone logs in with the Archer subclass they will be set to Hunter and receive a personal note from “the Ranger Guildmaster” with more information. The ‘archery’ skill (ranged combat) is still in progress… Read More