Mud Update March 31st 2018 Lasher, September 2, 2018 MUD Update – March 31st 2018: The main reason for the reboot today was to merge Dominion into Retribution. A few other minor changes that made it in with the reboot but nothing really that important: The bug with OPK flag sometimes getting confused with the Augmented healing recovery should now be fixed. I have changed the delay on being able to remove the flag after you add it from 3 days to 12 hours, and, changed the delay on being able to add the flag back after you remove it from 24 hours to 3 days. The goal is to have the same overall timeout but give a people who try out OPK and get “griefed” a chance to get out of it sooner. This is instead of having limits on how often someone can be PKed hard-coded into the game. Might be some helpfiles that need cleaning up but otherwise have removed references to “nobles” from the game, including messages when someone reaches level 100, gamestat, who, etc. Using ‘runto kflag’ in Aylor now works as an alias to go to the Aylor forge. The GMCP ‘base’ set of data now has a list of your remorts in the order they were gained. The values are numbers that correspond to the order of classes in ‘showskill’, so 0 = mage through 6 = psi. Some redundancy here with ‘class’ and ‘remorts’ but I didn’t want to change those and break existing plugins. Cleaned up the ouput of ‘deposit’ and ‘withdraw’ with no arguments to be a little more helpful. MUD News
Mud standards – telnet options – not a standard yet. July 12, 2010 It has been a couple of years now since we worked on handling data exchange between the MUD and client using telnet option negotiation. With hindsight, using telnet option 102 for this was probably a mistake as we have since learned that ATCP could have done the same thing, so… Read More
Game load equipment bonuses, other changes. January 14, 2018 Equipment Bonuses on Game Load Items: There is new code in the game to randomly add stats to game load items. This feature has a lot more code behind it than simple “add some random stats” and tries to be a lot more intelligent about what stats an item already… Read More
Equipment ‘compare’ command and scoring system. April 24, 2010 There is a new ‘compare’ command that allows you to compare different pieces of equipment to see which is better. The idea of having a ‘compare’ command to compare two pieces of equipment is not a new one, and a simple compare that shows which object has the most stats… Read More