Kobol Siege Camp and Gypsy Caravan Areas Lasher, May 22, 2015 New Area and Goal – Kobold Siege Camp: Historians have long since believed that a great castle belonging to the Eldar once stood in the far northern reaches of Mesolar. Numerous expeditions have discovered various ruins in the areas described in crusty old books. The debate about the existence of such a castle has always revolved around how and when it was destroyed, never if it still proudly stood. Many an intelligent conversation has sprouted over a goblet of wine and cup of ale regarding the subject. No one could have foretold that one of the least intelligent races known to the world could stumble upon this ancient castle. While losing their path on a raid, an army of kobolds discovered a vast and ancient castle. Their first, and most natural, reaction was to siege and sack this magnificent structure. Without engaging the resident Eldar regarding terms of surrender, the kobolds descended upon the castle in unreasonable numbers. With their numbers dwindling, and no signs of breaching any time soon, the General has issued an official (or as official as kobolds can get) request for assistance. Level Range : 80-100 Goal Difficulty : Difficult Goal Recommended Level : 100 Goal Converter : Xadyen and Stutz Area Author : Xadyen and Stutz New Goal – Gypsy Caravan Laughter fills the air along the Caravan Road, as a cheerful couple greets you. Travellers from near and far fill the gypsy markets here, looking to strike a deal. Couples dance in the streets with merriment much to the amusement of dignitaries and noblemen passing through. Although not all is as it seems… the air here feels dense, and the faces of shopkeepers are veiled with thin smiles. Although the gypsies go about the day with determination, there is a more sinister force behind the scenes. A blood curdling scream echoes through the streets, coming from the gardens! Will you answer the call, and help restore peace to the Gypsy Caravan? Level Range : 200-201 Goal Difficulty : Medium Goal Recommended at : 201 Goal Converter : Myrddin Area Author : Justme & Rumour Other Game Changes this Update: Changed the message slightly when you try to steal from a healer or shopkeeper vs when you try to kill one. The %T reply pointer variable can now be used in Battle Prompts. The number of completed goals under ‘score’ should now match what is shown in ‘goals done’, which means that completed goals are in there even if hidden. Fixed a bug with attacker rather than target getting a ‘too slothful to flee’ message when auto-wimpy kicks in. Someone affected by ‘curse of sloth’ could follow another player without the sloth effect being checked. Now fixed. Teleportation spells are also now respecting Curse of Sloth. Fixed the heading on ‘group list stats’. MUD News
Instinct feature, MUD damage tracker, multi-command aliases. April 8, 2011 Instinct – Enhanced Training Levels in Skills/Spells: Several new features added in this latest update, the main feature being ‘instinct’. The short version is that instinct allows you to invest gold and trains into an ability to improve it beyond the normal 100% practiced. The full help file is at… Read More
New Goals, Ranger Upgrades, Amnesia Rewite, Other Changes May 16, 2014 Ascension Bluff Nursing Home – New area and goal: A nursing home is the safest place for the elderly. Or is it? It seems that there is dirty work afoot at the Ascension Bluff Nursing Home! Perhaps the chief nurse there could use a little help in reuniting the nursing… Read More
Aardwolf MUD Update – July 30th 2009 July 30, 2009 Four new goals seems to have become our standard, same in this update: New Goal and extension of Soulblade: The legendary Soulblade was broken and scattered through the sundered lands decades past. Many have sought the shards of the Soulblade, in hopes of harnessing its full power, but all have… Read More