New MUD Goals/Quests - October 9th 2008.
Several new goals were added this reboot, there’s a nice variety of difficulty level and complexity in these goals, we hope you enjoy them.
Imperial City of Reme:
Welcome to the Grand City of Reme, where Justice, Mercy, and the Humane
treatment of seagulls is a distant memory. The Emperor has gone mad,
the Empress spends more on her dogs’ breakfasts than the yearly income
of a family of peasants, and seagulls have infested the place.
Want to help? The Priest of Claire is looking for a few brave souls who
might be able to clean up the city!
Land of the Beer Goblins:
Lying. Adultery. Alcoholism. These are considered the key traits of any
politician in this day and age. Though all it takes is crossing the wrong
person and one’s political career can be cut very, very short. Help aid
those who thirst for the blood of Brewington’s Mayor Laporta and the title
of “Beer Drinking Champion” and a lifetime’s supply of beer could be yours.
River of Despair:
The water flowing through this vast river is grey and bitterly cold.
It is the lifeblood and lifeforce of the Aquamarine King, and his
life is quickly running short. A brave adventurer might tiptoe
his way into the tunnels and caverns of the River of Despair, but
he will quickly find himself confronted by legions of spirits,
sprites and ghosts which have taken this place as their home.
The Aquamarine King isn’t happy about it, though, so visit him and
listen to his story to see how you might assist this unhappy monarch.
The Covenant of Mistridge:
Rumors have been quietly making their way around the realm about the
Covenant of Mistridge. Tales of dark magical experiments and insanity
crossed with a lack of leadership make for dark tales indeed. With few
friends to help but many troubles and trials to endure, Mistridge is a
problem looking for a solution. Only the brave and strong need go; the weak
will be grist to evil.
Snuckles Village:
On a cloudless night, a full moon hung majestically in the sky
illuminating Aardwolf. The northern winds blew cold through the realm
forcing many adventurers into their homes. As dawn approached, the ground
began to tremble as magic took hold of the land. Maps began to magically
recreate, memories were altered and roads were formed. As the magic
trembling stopped, it was as if nothing happened. Only, it wasn’t nothing.
A new forest came to be that night. It is almost as if the forest was
ripped out of its existing realm and was neatly tucked away off the trail.
It is a very colorful forest where each tree has leaves of its own color,
each different from the next. The forest is inhabited by faeries who keep
the forest colorful, full of growth and fight to keep the forest alive.
The forest is also inhabited by some strange creatures new to the realm
of Aardwolf. The creatures are yellow in color, medium in size and appear
to be very curious.
Stories ring through the land of this new forest and the creatures that
live there. It seems the creatures were ran out of their old land by
wolves. Unfortunately the wolves followed them and are now also roaming
the forest causing havoc and dismay. Rumor has it an evil wizard has
control of the wolves…
Can you be the one that helps Shay bring peace and order back to the forest?
Masquerade Island:
On a privately owned island, surrounded by shark-infested
waters, a party has been organised. However it is not just
any party, it is a Masquerade Ball. The owner of the island,
Lord Nassah, has invited everyone to attend his Ball. From
the smallest sprite, to the tallest giant, no one is excluded
from this Ball.
The only challenge you have to overcome is to venture
across the seas as he did not reveal the location of
the island.
The rumor floats in the air that the island is not so
safe lately. Are you brave enough to still attend the Ball?
Can you solve the mysteries that roam this island?