Aardwolf Blog Introduction Lasher, June 20, 2008June 22, 2008 So why, after all these years, an Aardwolf blog? Several reasons. There is a huge amount of activity taking place building out the MUD right now. A lot of this activity is not worth announcing until finalized, but many people are interested in what we’re up to. A blog will be the perfect place to talk about that. Having a blog will also allow us to cover a level of detail on changes and the reasons behind them that would not be appropriate for the announcement board. Finally, reposting announcements to the blog will allow people to subscribe via RSS to see what is changing in the MUD. The design needs a lot of work at the moment, but as you can see, will basically be the same style as the Aardwolf web page. I decided to require user registration before comments can be posted. There is no value to anyone if I spend half my life tracking down spam rather than working on the MUD. Well, that’s about it. Comments welcome. Good idea? Bad idea? MUD News game blogMud blognew blogsnew game blognew rpg blogrpg blog
Ranger / Shaman Changes. August 15, 2020 New Ranger Spell – Gaias Totem: There is a new spell called ‘Gaias Totem’ that allows a Shaman to summon a totem into the room. There’s quite a lot to this spell so lots of detail below. There are three types of totem: Ent : Reduces damage taken when you… Read More
Instinct feature, MUD damage tracker, multi-command aliases. April 8, 2011 Instinct – Enhanced Training Levels in Skills/Spells: Several new features added in this latest update, the main feature being ‘instinct’. The short version is that instinct allows you to invest gold and trains into an ability to improve it beyond the normal 100% practiced. The full help file is at… Read More
New Automated Reboots / Ice Age, Other Changes. April 21, 2024April 21, 2024 Race Change Timer / Group Fix: Just a few updates from the reboot last week: The timer for ‘race change’ is now three days. Please note that this change is temporary while we are working on races and will not apply to any timers already in place. Fixed the ‘group’… Read More