An Auspicious Star’s Zenith area and new goal in Sanctity of Eternal Damnation. Lasher, February 17, 2024 New Superhero Area – An Auspicious Star’s Zenith: Note: You can only enter this area if you have less than 25,000 powerups total. Innocent souls have been ensnared within this mystical realm by mischievous faeries. Trapped within the bodies of birds, their untapped potentials are being held captive by the faeries’ capricious whims. Once destined for world-changing fates, they now navigate the lush treetops and winding waterways of the swamp. They yearn to fulfill their thwarted destinies, but their aspirations are forever hindered by the faeries’ playful interference. Level range : 200-201 Area Author : Robbo & Guinnes New Goal in Sanctity of Eternal Damnation: In the icy, volcanic mountains of Gelidus, lies a trapdoor to a place of pain and endless suffering. The air reeks of rotting flesh and the halls echo with the moans of the undead. The ground is littered with bones and skulls of those who dared to enter unprepared. This place is known as the Sanctity of Eternal Damnation. Every violent, grotesque form of torture is inflicted on hapless creatures. The actions are done in a ritualistic manner, as though the actions are a form of worship. The perpetrators of these acts are empowered by the Demi-God of Pain. Very few adventurers have laid eyes on it and lived. The survivors claim the evil being must be immortal and invincible, with powers beyond comprehension. It seems that the Sanctity of Eternal Damnation is a place of pure evil and darkness. It is said that the only way to defeat the Demi-God of Pain is to find the ancient artifact that is hidden somewhere in the sanctity. But beware, for those who enter the Sanctity of Eternal Damnation do so at their own peril. Are you brave enough to take on this challenge? Level Range : 100 to 201 Goal Difficulty : Easy Goal Recommended at : 200 Goal Converter : Kelaire & Scars Area Author : Taath & Bremen MUD News
New Race Modifiers, Other Changes. April 13, 2024 Gquest Ranges and other Changes: We have changes the way races and stat bonuses work. In additions to the current variations by stat cost, each race can now have plus or minus percentages in each of these categories: Weapon Damage Inflicted Skill Damage Inflicted Spell Damage Inflicted Healing Cast on… Read More
New Areas / Quests – Kingsholm, Solan, Darklight November 21, 2010 Area Replacement and Goal – Kingsholm: Kingsholm is an ancient city protected by ancient and powerful magics. Ancient wizards created powerful seals which can be raised when a true champion arises in their time of need. Kingsholm has remained safe and secure for so long that the people have grown… Read More
Combat / Grouping changes. July 30, 2011 Some fairly major enhancements made to how combat works both in groups and when attacking multiple targets. Combat should be much smoother now, unused hits roll over to the next target and assisting is pretty much instant. Full details below. Regular Combat Change: There is a fairly large change to… Read More