An Auspicious Star’s Zenith area and new goal in Sanctity of Eternal Damnation. Lasher, February 17, 2024 New Superhero Area – An Auspicious Star’s Zenith: Note: You can only enter this area if you have less than 25,000 powerups total. Innocent souls have been ensnared within this mystical realm by mischievous faeries. Trapped within the bodies of birds, their untapped potentials are being held captive by the faeries’ capricious whims. Once destined for world-changing fates, they now navigate the lush treetops and winding waterways of the swamp. They yearn to fulfill their thwarted destinies, but their aspirations are forever hindered by the faeries’ playful interference. Level range : 200-201 Area Author : Robbo & Guinnes New Goal in Sanctity of Eternal Damnation: In the icy, volcanic mountains of Gelidus, lies a trapdoor to a place of pain and endless suffering. The air reeks of rotting flesh and the halls echo with the moans of the undead. The ground is littered with bones and skulls of those who dared to enter unprepared. This place is known as the Sanctity of Eternal Damnation. Every violent, grotesque form of torture is inflicted on hapless creatures. The actions are done in a ritualistic manner, as though the actions are a form of worship. The perpetrators of these acts are empowered by the Demi-God of Pain. Very few adventurers have laid eyes on it and lived. The survivors claim the evil being must be immortal and invincible, with powers beyond comprehension. It seems that the Sanctity of Eternal Damnation is a place of pure evil and darkness. It is said that the only way to defeat the Demi-God of Pain is to find the ancient artifact that is hidden somewhere in the sanctity. But beware, for those who enter the Sanctity of Eternal Damnation do so at their own peril. Are you brave enough to take on this challenge? Level Range : 100 to 201 Goal Difficulty : Easy Goal Recommended at : 200 Goal Converter : Kelaire & Scars Area Author : Taath & Bremen MUD News
Mud Damage Tracker Preview. March 21, 2011April 7, 2011 Here’s a preview of a new ‘damage tracker’ feature we have been working on. It is currently on the Aardwolf test port: The basic feature will show rounds of combat, hits, misses, damage and relevant averages: If you are wielding two weapons, the stats are broken down by primary and… Read More
Is Aardwolf Dying? July 24, 2011 Quite often I read notes and see comments about “the dwindling player base”. We’ve been hearing that for years, so long that it is just accepted. I decided it was time to find out if this is actually true. As some of you know, the ‘online 2’ command will show… Read More
Game load equipment bonuses, other changes. January 14, 2018 Equipment Bonuses on Game Load Items: There is new code in the game to randomly add stats to game load items. This feature has a lot more code behind it than simple “add some random stats” and tries to be a lot more intelligent about what stats an item already… Read More