Quickling

Races.Quickling History

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June 11, 2006, at 12:07 AM EST by Martin
Changed line 17 from:

Resistances for the Quickling race:

to:

Resistances for the Quickling race:

June 10, 2006, at 11:51 PM EST by Martin
Changed line 10 from:

Starting stats/Training costs for the Quickling race:

to:

Starting stats/Training costs for the Quickling race:

June 10, 2006, at 11:06 PM EST by Rau
Changed lines 18-27 from:
Bash         :   0     Pierce       :   0     Slash        :   0

Acid         : -19     Air          :   0     Cold         :   0
Disease      :  -5     Earth        :   0     Energy       :  34
Fire         :   0     Holy         :   0     Light        :   0
Lightning    :   0     Magic        : -37     Mental       :   0
Negative     :   0     Poison       :   0     Shadow       :   0
Sonic        :  11     Water        :   0   
to:

Bash        :  0    Pierce      :  0    Slash        :  0

Acid        :
-19    Air          :  0    Cold        :  0
Disease      : 
-5    Earth        :  0    Energy      :  34
Fire        :  0    Holy        :  0    Light        :  0
Lightning    :  0    Magic        :
-37    Mental      :  0
Negative    :  0    Poison      :  0    Shadow      :  0
Sonic        : 
11    Water        :  0 

June 10, 2006, at 04:39 AM EST by Rau
Added lines 1-27:

Quicklings are a freakish outcast of the faerie Folk and are treated as mutants by all faeries due to their strange ability to move at an exaggerated rate. No one knows how quicklings came to existence. They are average at most classes, but their small size still limits them in combat. However, their natural speed enables them to attack more often than other races. Quicklings have the use of the commands 'HASTE' and 'SLOW' to become hastened/normal as they wish. Magic interferes with their innate abilities, but they absorb energy and are less bothered by energy based attacks.

Starting stats/Training costs for the Quickling race:

                         STR  INT  WIS  DEX  CON LUCK
Quickling Start Stats  :  11   12   12   15   13   19
Training Costs         :  +1   -1   +1   -1   +1   -1
Permanent Affect/Skills: Haste and hide [Any class].

Resistances for the Quickling race:

Bash         :   0     Pierce       :   0     Slash        :   0

Acid         : -19     Air          :   0     Cold         :   0
Disease      :  -5     Earth        :   0     Energy       :  34
Fire         :   0     Holy         :   0     Light        :   0
Lightning    :   0     Magic        : -37     Mental       :   0
Negative     :   0     Poison       :   0     Shadow       :   0
Sonic        :  11     Water        :   0