Lizard

Races.Lizard History

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June 11, 2006, at 12:07 AM EST by Martin
Changed line 19 from:

Resistances for the Lizardman race:

to:

Resistances for the Lizardman race:

June 10, 2006, at 11:51 PM EST by Martin
Changed line 10 from:

Starting stats/Training costs for the Lizardman race:

to:

Starting stats/Training costs for the Lizardman race:

June 10, 2006, at 11:23 PM EST by Rau
Changed lines 20-29 from:
Bash         :   0     Pierce       : -13     Slash        :   9

Acid         :  34     Air          : -39     Cold         : -58
Disease      :   0     Earth        :   0     Energy       :   0
Fire         :  14     Holy         :   0     Light        :   0
Lightning    :   0     Magic        :   0     Mental       :   0
Negative     :   0     Poison       :  58     Shadow       :   0
Sonic        :   0     Water        :   0   
to:

Bash        :  0    Pierce      : -13    Slash        :  9

Acid        : 
34    Air          : -39    Cold        : -58
Disease      :  0    Earth        :  0    Energy      :  0
Fire        : 
14    Holy        :  0    Light        :  0
Lightning    :  0    Magic        :  0    Mental      :  0
Negative    :  0    Poison      : 
58    Shadow      :  0
Sonic        :  0    Water        :  0 

June 10, 2006, at 04:57 AM EST by Rau
Added lines 1-29:

The lizardpeople are a mutant reptilian/humanoid crossbreed race. Standing just over 4 feet tall, the majority of their height is a long scaly torso with short human-like arms and legs. While lizardpeople have lost the aquatic abilities of their ancestors, they have retained a natural resistance to poison and the ability to inject poisoned venom into their weapons. Their cold blooded nature creates a vulnerability to cold and (to a lesser extent) air attacks, however poison and acid is much less effective against lizardman.

Starting stats/Training costs for the Lizardman race:

                        STR  INT  WIS  DEX  CON LUCK
Lizard Starting Stats :  14   13   13   11   14   10
Training Costs        :  -1    0   -1   +1    0   +1

Affects         : Detect Hidden.
Abilities       : Can envenom weapons [Any Class].

Resistances for the Lizardman race:

Bash         :   0     Pierce       : -13     Slash        :   9

Acid         :  34     Air          : -39     Cold         : -58
Disease      :   0     Earth        :   0     Energy       :   0
Fire         :  14     Holy         :   0     Light        :   0
Lightning    :   0     Magic        :   0     Mental       :   0
Negative     :   0     Poison       :  58     Shadow       :   0
Sonic        :   0     Water        :   0