Character Creation

NewbieInfo.CharacterCreation History

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September 30, 2013, at 05:45 AM EST by Guinness
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Congratulations on creating your character! Now read the next section in order to discover how to continue.

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Congratulations on creating your character!


back to newbie menu
July 14, 2013, at 05:26 AM EST by Guinness
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After picking a name and setting your password, you'll be asked if your terminal can display color codes. For almost everyone this answer should be yes. Next you'll be asked if you prefer bright or normal colors. I strongly recommend picking bright. This selection can be changed later if you wish.

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After picking a name and setting your password, you'll be asked if your terminal can display color codes. For almost everyone this answer should be yes.

July 14, 2013, at 05:25 AM EST by Guinness
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Try to be inventive and don't worry about what other people will think of your name. On Aardwolf most of the players care about what you say not what your name is. If you can't think of a name, try a baby names or fantasy name generator web page.

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Try to be inventive and don't worry about what other people will think of your name. On Aardwolf most of the players care about what you say not what your name is. If you can't think of a name, try a baby name or fantasy name generator web page.

July 14, 2013, at 05:24 AM EST by Guinness
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Class

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Class

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Subclass

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Subclass

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Race

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Race

July 14, 2013, at 05:23 AM EST by Guinness
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Class

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Class

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Subclass

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Subclass

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Race

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Race

July 14, 2013, at 05:21 AM EST by Guinness
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Class

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Class

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Subclass

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Subclass

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Race

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Race

July 14, 2013, at 05:19 AM EST by Guinness
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Class

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Class

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Subclass

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Subclass

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Race

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Race

July 14, 2013, at 05:17 AM EST by Guinness
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Picking a Name

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Picking a Name

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Color Codes

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Color Codes

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Picking your Class and Race

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Picking your Class and Race

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Gender

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Gender

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Email Address

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Email Address

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Experience Level

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Experience Level

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Congratulations on making your character! Now read the next section for advice on what to do next.

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Congratulations on creating your character! Now read the next section in order to discover how to continue.

July 14, 2013, at 05:13 AM EST by Guinness
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Class

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Class

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Race

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Race

July 14, 2013, at 03:11 AM EST by Guinness
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Picking a Name

Try to be inventive and don't worry about what other people will think of your name. On Aardwolf most of the players care about what you say not what your name is. If you can't think of a name, try a baby names web page.

Color Codes

to:

Picking a Name

Try to be inventive and don't worry about what other people will think of your name. On Aardwolf most of the players care about what you say not what your name is. If you can't think of a name, try a baby names or fantasy name generator web page.

Color Codes

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Picking your Class and Race

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Picking your Class and Race

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Class

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Class

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Subclass

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Subclass

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                         Inquisitor      Necromancer   
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                         Inquisitor      Necromancer 
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Gender

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Gender

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Player Stats Roll

This used to be very relevant, 'about 10 years ago'. I recommend you simply accept the very first set of stats it rolls for you. Only play with this if you are bored.

Alignment

You will be asked to pick your alignment here. I recommend picking Good because many of the low level areas have mostly evil mobs to kill. You can level with any alignment and you can change your alignment in-game by killing mobs that are the opposite alignment of the alignment you want.

Experience Level

I recommend you set this to 1. You can always change the level of advice the mud gives you later.

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Email Address

Choosing to add in an e-mail address is entirely optional. I highly recommend adding it in, since if you ever forget your password, then you can contact the Immortals and they will be able to reset the password for you and send this new password to the e-mail address you have added here. Your e-mail address is automatically flagged as private so other characters will not be able to see it.

Experience Level

I recommend you set this to 1. This simply notifies the helpers and advisors that a new player has arrived who has never played Aardwolf before.

July 02, 2013, at 10:58 AM EST by Vost
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         Witch           Oracle          Bandit      Berserker      
         Evoker          Harmer          Venomist    Blacksmith     
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         Sorcerer        Oracle          Bandit      Berserker      
                         Harmer          Venomist    Blacksmith     
July 02, 2013, at 10:57 AM EST by Vost
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         Archer          Guardian        Empath         
         Shaman          Knight          Mindflayer     
         Hunter          Avenger         Navigator      
         Crafter         Inquisitor      Necromancer   
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         Crafter         Guardian        Empath         
         Hunter          Knight          Mindflayer     
         Shaman          Avenger         Navigator      
                         Inquisitor      Necromancer   
July 02, 2013, at 10:54 AM EST by Vost
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  • Paladin : Noble warriors that pride honor and justice above all else. Skilled in combat and holy magic but completely master neither.
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  • Paladin : Noble warriors that pride honor and justice above all else. Skilled in combat and holy magic but master of neither.
July 02, 2013, at 10:53 AM EST by Vost
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  • Mage : High powered spellcasting class. Many offensive spells but weak in unarmed and weapon based combat.
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  • Mage : High-powered spellcasting class. Many offensive spells but weak in unarmed and weapon based combat.
March 14, 2009, at 10:46 PM EST by Arnica
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Subclasses are very new to Aardwolf. This is revolutionary way to take the seven primary classes and make them a little more unique. Different subclasses have different unique skills. Right now, th framework is in for subclasses but not completely fleshed out. It is a huge project that we are coding at the moment. Below is a list of subclasses available.

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Subclasses are very new to Aardwolf. This is revolutionary way to take the seven primary classes and make them a little more unique. Different subclasses have different unique skills. Right now, the framework is in for subclasses but not completely fleshed out. It is a huge project that we are coding at the moment. Below is a list of subclasses available.

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Please note that it is strongly recomended that you pick from the list of good racial combos. If you choose to pick from the list of bad combos you will find you have a harder time leveling up. If you pick from the list of normal races, you will miss out on the benefits the recommended races can grant to your character's chosen class.

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Please note that it is strongly recommended that you pick from the list of good racial combos. If you choose to pick from the list of bad combos you will find you have a harder time leveling up. If you pick from the list of normal races, you will miss out on the benefits the recommended races can grant to your character's chosen class.

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You will be asked to pick your alignment here. I recommend picking Good because many of the low level areas have mostly evil mobs to kill. You can level with any alignment and you can change your alignment in-game by killing mobs that are the oppisite alignment of the alignment you want.

to:

You will be asked to pick your alignment here. I recommend picking Good because many of the low level areas have mostly evil mobs to kill. You can level with any alignment and you can change your alignment in-game by killing mobs that are the opposite alignment of the alignment you want.

October 15, 2008, at 11:57 PM EST by admin
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Subclass

Subclasses are very new to Aardwolf. This is revolutionary way to take the seven primary classes and make them a little more unique. Different subclasses have different unique skills. Right now, th framework is in for subclasses but not completely fleshed out. It is a huge project that we are coding at the moment. Below is a list of subclasses available.

         Mage            Cleric          Thief       Warrior      
         -------------   -------------   ----------  --------
         Elementalist    Martyr          Assassin    Barbarian      
         Enchanter       Priest          Ninja       Soldier        
         Witch           Oracle          Bandit      Berserker      
         Evoker          Harmer          Venomist    Blacksmith     

         Ranger          Paladin         Psionicist
         ---------       ------------    ------------
         Archer          Guardian        Empath         
         Shaman          Knight          Mindflayer     
         Hunter          Avenger         Navigator      
         Crafter         Inquisitor      Necromancer   
June 14, 2006, at 10:39 PM EST by Xantcha
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Try to be inventive and don't worry about what other people will think of your name. On Aardwolf most of the players care about what you say not what your names is. If you can't think of a name, try a baby names web page.

to:

Try to be inventive and don't worry about what other people will think of your name. On Aardwolf most of the players care about what you say not what your name is. If you can't think of a name, try a baby names web page.

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After picking a name and setting your password, you'll be asked if terminal can display color codes. For almost everyone this answer should be yes. Next you'll be asked if you prefer bright or normal colors. I strongly recommend picking bright.

to:

After picking a name and setting your password, you'll be asked if your terminal can display color codes. For almost everyone this answer should be yes. Next you'll be asked if you prefer bright or normal colors. I strongly recommend picking bright. This selection can be changed later if you wish.

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In Aardwolf you have the oppourtunity to play as 7 different classes:

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In Aardwolf you have the opportunity to play as 7 different classes:

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If you have a hard time deciding what class to play, I would recommend warrior. It is a class that will allow you to hit your enemies hard, with out the need to remember the spellup and attack spells of the mage.

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If you have a hard time deciding what class to play, I would recommend warrior. It is a class that will allow you to hit your enemies hard, without the need to remember the spellup and attack spells of the mage.

June 10, 2006, at 05:11 PM EST by Arist
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Congratalations on making your character! Now read the next section for advice on what to do next.

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Congratulations on making your character! Now read the next section for advice on what to do next.

June 10, 2006, at 04:23 AM EST by Galaban
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The Races of Aardwolf - Click for a list of races, and more detailed information about each one.

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The Races of Aardwolf - Click for a list of races, and more detailed information about each one.

June 10, 2006, at 03:43 AM EST by Argen
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  • Mage : High powered spellcasting class. Many offensive spells but weak in unarmed and weapon based combat.
  • Warrior : Pure fighting machine. Warriors thrive on combat but cannot master the subtlety of thieves or the magical talents of mages.
  • Thief : Masters of poison and treachery the thieves are a secretive class. The thieves' mastery of darker magics makes them a deadly enemy.
  • Ranger : The protectors of the realm. Excellent fighters that can also draw magical powers from the forces of nature.
  • Psi : Mystical spellcasting class about which little is known. A psionicist's magical ability comes from within.
  • Paladin : Noble warriors that pride honor and justice above all else. Skilled in combat and holy magic but completely master neither.
  • Cleric : Spellcasting class more based upon defensive and healing magics. Combat skill more effective than mages but weaker combat spells.
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  • Mage : High powered spellcasting class. Many offensive spells but weak in unarmed and weapon based combat.
  • Warrior : Pure fighting machine. Warriors thrive on combat but cannot master the subtlety of thieves or the magical talents of mages.
  • Thief : Masters of poison and treachery the thieves are a secretive class. The thieves' mastery of darker magics makes them a deadly enemy.
  • Ranger : The protectors of the realm. Excellent fighters that can also draw magical powers from the forces of nature.
  • Psi : Mystical spellcasting class about which little is known. A psionicist's magical ability comes from within.
  • Paladin : Noble warriors that pride honor and justice above all else. Skilled in combat and holy magic but completely master neither.
  • Cleric : Spellcasting class more based upon defensive and healing magics. Combat skill more effective than mages but weaker combat spells.
June 10, 2006, at 02:03 AM EST by Kathan
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Creating a character on Aardwolf is very simple. There are, however, a few things you should keep in mind.

Picking a Name

Try to be inventive and don't worry about what other people will think of your name. On Aardwolf most of the players care about what you say not what your names is. If you can't think of a name, try a baby names web page.

Color Codes

After picking a name and setting your password, you'll be asked if terminal can display color codes. For almost everyone this answer should be yes. Next you'll be asked if you prefer bright or normal colors. I strongly recommend picking bright.

Picking your Class and Race

This is perhaps the most important choice you'll make for your new character.

Class

In Aardwolf you have the oppourtunity to play as 7 different classes:

  • Mage : High powered spellcasting class. Many offensive spells but weak in unarmed and weapon based combat.
  • Warrior : Pure fighting machine. Warriors thrive on combat but cannot master the subtlety of thieves or the magical talents of mages.
  • Thief : Masters of poison and treachery the thieves are a secretive class. The thieves' mastery of darker magics makes them a deadly enemy.
  • Ranger : The protectors of the realm. Excellent fighters that can also draw magical powers from the forces of nature.
  • Psi : Mystical spellcasting class about which little is known. A psionicist's magical ability comes from within.
  • Paladin : Noble warriors that pride honor and justice above all else. Skilled in combat and holy magic but completely master neither.
  • Cleric : Spellcasting class more based upon defensive and healing magics. Combat skill more effective than mages but weaker combat spells.

Although any class is playable, some have more benefits for a new player than others. In particular, many players consider the Warrior and the Mage to be the strongest classes because they are very focused.

If you have a hard time deciding what class to play, I would recommend warrior. It is a class that will allow you to hit your enemies hard, with out the need to remember the spellup and attack spells of the mage.

Race

After picking your class, the mud will ask you to pick your race. A list of good racial combos, a list of bad racial combos, and a list with all other races will be given.

Please note that it is strongly recomended that you pick from the list of good racial combos. If you choose to pick from the list of bad combos you will find you have a harder time leveling up. If you pick from the list of normal races, you will miss out on the benefits the recommended races can grant to your character's chosen class.

The Races of Aardwolf - Click for a list of races, and more detailed information about each one.

Gender

I would recommend you simply play a character of the same gender you are in rl (real life). This choice will have an affect only on your interactions with your fellow players.

Player Stats Roll

This used to be very relevant, 'about 10 years ago'. I recommend you simply accept the very first set of stats it rolls for you. Only play with this if you are bored.

Alignment

You will be asked to pick your alignment here. I recommend picking Good because many of the low level areas have mostly evil mobs to kill. You can level with any alignment and you can change your alignment in-game by killing mobs that are the oppisite alignment of the alignment you want.

Experience Level

I recommend you set this to 1. You can always change the level of advice the mud gives you later.

Congratalations on making your character! Now read the next section for advice on what to do next.