Tick

Mechanics.Tick History

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November 14, 2008, at 02:23 AM EST by admin
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Many of the game actions including combat, most autonomous monster actions, hitpoint, mana, and move regeneration, weather, and area resetting, are based upon interval timers. Of these timers, the hitpoint, mana and move regeneration timer is popularly called the 'tick'. Ticks on this mud average around 30 seconds of real time.

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Area resetting depends on the area, but for most areas is somewhere between 5 and 10 minutes each reset. Items in the room will repop regardless of whether or not a player is in the room. Players in an area no longer have an impact on the time an area takes to repop.

June 10, 2006, at 09:49 PM EST by Martin
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real time.

June 10, 2006, at 09:47 PM EST by Martin
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real time.

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June 10, 2006, at 07:21 PM EST by Martin
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This page for tick

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Many of the game actions including combat, most autonomous monster actions, hitpoint, mana, and move regeneration, weather, and area resetting, are based upon interval timers. Of these timers, the hitpoint, mana and move regeneration timer is popularly called the 'tick'. Ticks on this mud average around 30 seconds of real time.

June 10, 2006, at 07:04 PM EST by Martin
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This page for tick