Races

Main.Races History

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October 08, 2011, at 06:49 AM EST by Hosch
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Diva00-1+1-1-1Created by the Earth mother from the elements of nature.
to:
Diva0+1-1+1-1-1Created by the Earth mother from the elements of nature.
October 07, 2011, at 03:15 PM EST by testest
Changed line 6 from:
Diva00+1+1-1-1Created by the Earth mother from the elements of nature.
to:
Diva00-1+1-1-1Created by the Earth mother from the elements of nature.
October 07, 2011, at 11:51 AM EST by Hosch
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RaceSTRINTWISDEXCONLUCKDescription
to:
RaceSTRINTWISDEXCONLUCKDescription, Specials; Resistances over 100
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       Kick
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       Dark Vision, Detect Magic, Infrared
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       Detect good, Detect evil; Tame
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       Infrared; Berserk; Water -304, Air -112, Earth +244
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       Lore; Meditation
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       Hide, Sneak, Infrared; Negative -142, Light +116
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       Bash, Fast healing; Mental -284, Sonic -124, Cold +164, Fire +172
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       Flying; Bash -228, Mental +124, Air +132
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       Detect Hidden; Water -116, Mental +164
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       None
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       Detect Hidden; Can envenom weapons
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       Haste and hide
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       Forage for food
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       Fly, Pass Door; Shadow form; Light -102
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       Flying and Invisibility; Hide
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       Underwater Breathing, needs no boat, enh. healing in water, decr. healing in desert
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       Regeneration, bash, kick, detect hidden
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       Detect Invis, Dark Vision, Flying; Intimidate. Heal faster at night. Consume corpses for hp.
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to:
       Detect Invis, Dark vision; Sneak, Hunt
October 07, 2011, at 11:28 AM EST by Hosch
Changed lines 2-22 from:
Centaur0+1-1+1-10Half-human half-horse fearsome and strong beast.
Dark elf+10-1-1+10The drow, highly intelligent but with a bad attitude.
Diva00+1+1-1-1Created by the Earth mother from the elements of nature.
Dwarf-10-1+200Short stocky folk with well balanced attributes.
Eldar0-1-100+1Masters of magic and lore but poor fighters.
Elf+1-1-10+10Wise and intelligent race. Make great mages.
Giant-1+1+10-10Very strong race but not too bright. Make great warriors.
Half-Griffon0-1+1-1+10Strong magical flying race. Suited to all classes.
Halfling+1+10-10-1Short agile sneaky folk. Tend to be very good thieves.
Human000000The standard race. Jack of all trades, master of none.
Lizard-10-1+10+1Small mutant 'lizard men' expert in poisons.
Quickling+1-1+1-1+1-1Outcasts of the faeries. Very fast moving but weak.
Ratling0-10+1-10Giant rat-like creatures. Good all-around race.
Shadow+10-10+1-1Ethereal beings suited to spellcasting and thievery.
Sprite+1-1+1-1+1-1An invisible flying little faerie who excels at magic.
Triton-1+1+1-100Warriors of their natural habitat - the ocean.
Troll-10+1+1-10Big, green ugly brutes with regeneration.
Vampire-1-1+100+1Fearsome dwellers of the night. Masters of the undead.
Wolfen0+1+2-1-10Natural hunters of the realm. Extremely agile.

to:
Centaur0+1-1+1-10Half-human half-horse fearsome and strong beast.
Dark elf+10-1-1+10The drow, highly intelligent but with a bad attitude.
Diva00+1+1-1-1Created by the Earth mother from the elements of nature.
Dwarf-10-1+200Short stocky folk with well balanced attributes.
Eldar0-1-100+1Masters of magic and lore but poor fighters.
Elf+1-1-10+10Wise and intelligent race. Make great mages.
Giant-1+1+10-10Very strong race but not too bright. Make great warriors.
Half-Griffon0-1+1-1+10Strong magical flying race. Suited to all classes.
Halfling+1+10-10-1Short agile sneaky folk. Tend to be very good thieves.
Human000000The standard race. Jack of all trades, master of none.
Lizard-10-1+10+1Small mutant 'lizard men' expert in poisons.
Quickling+1-1+1-1+1-1Outcasts of the faeries. Very fast moving but weak.
Ratling0-10+1-10Giant rat-like creatures. Good all-around race.
Shadow+10-10+1-1Ethereal beings suited to spellcasting and thievery.
Sprite+1-1+1-1+1-1An invisible flying little faerie who excels at magic.
Triton-1+1+1-100Warriors of their natural habitat - the ocean.
Troll-10+1+1-10Big, green ugly brutes with regeneration.
Vampire-1-1+100+1Fearsome dwellers of the night. Masters of the undead.
Wolfen0+1+2-1-10Natural hunters of the realm. Extremely agile.

October 07, 2011, at 11:27 AM EST by Hosch
Changed lines 1-20 from:

Human : The standard race. Jack of all trades, master of none.
Dwarf : Short stocky folk with well balanced attributes.
Elf : Wise and intelligent race. Make great mages.
Giant : Very strong race but not too bright. Make great warriors.
Halfling : Short agile sneaky folk. Tend to be very good thieves.
Half-Griffon: Strong magical flying race. Suited to all classes.
Troll : Big, green ugly brutes with regeneration.
Sprite : An invisible flying little faerie who excels at magic.
Quickling: Outcasts of the faeries. Very fast moving but weak.
Dark elf : The drow, highly intelligent but with a bad attitude.
Centaur : Half-human half-horse fearsome and strong beast.
Vampire : Fearsome dwellers of the night. Masters of the undead.
Wolfen : Natural hunters of the realm. Extremely agile.
Ratling : Giant rat-like creatures. Good all-around race.
Diva : Created by the Earth mother from the elements of nature.
Shadow : Ethereal beings suited to spellcasting and thievery.
Triton : Warriors of their natural habitat - the ocean.
Lizard : Small mutant 'lizard men' expert in poisons.
Eldar : Masters of magic and lore but poor fighters.

to:
RaceSTRINTWISDEXCONLUCKDescription
Centaur0+1-1+1-10Half-human half-horse fearsome and strong beast.
Dark elf+10-1-1+10The drow, highly intelligent but with a bad attitude.
Diva00+1+1-1-1Created by the Earth mother from the elements of nature.
Dwarf-10-1+200Short stocky folk with well balanced attributes.
Eldar0-1-100+1Masters of magic and lore but poor fighters.
Elf+1-1-10+10Wise and intelligent race. Make great mages.
Giant-1+1+10-10Very strong race but not too bright. Make great warriors.
Half-Griffon0-1+1-1+10Strong magical flying race. Suited to all classes.
Halfling+1+10-10-1Short agile sneaky folk. Tend to be very good thieves.
Human000000The standard race. Jack of all trades, master of none.
Lizard-10-1+10+1Small mutant 'lizard men' expert in poisons.
Quickling+1-1+1-1+1-1Outcasts of the faeries. Very fast moving but weak.
Ratling0-10+1-10Giant rat-like creatures. Good all-around race.
Shadow+10-10+1-1Ethereal beings suited to spellcasting and thievery.
Sprite+1-1+1-1+1-1An invisible flying little faerie who excels at magic.
Triton-1+1+1-100Warriors of their natural habitat - the ocean.
Troll-10+1+1-10Big, green ugly brutes with regeneration.
Vampire-1-1+100+1Fearsome dwellers of the night. Masters of the undead.
Wolfen0+1+2-1-10Natural hunters of the realm. Extremely agile.

March 02, 2009, at 12:21 AM EST by Kerith
Changed lines 22-23 from:

Classes of Aardwolf

to:

Classes of Aardwolf
Subclasses of Aardwolf

March 01, 2009, at 07:46 AM EST by Kerith
Added lines 20-24:

Related:

Classes of Aardwolf

Kerith

June 10, 2006, at 04:08 AM EST by Rau
Changed lines 13-19 from:

Wolfen : Natural hunters of the realm. Extremely agile.
Ratling : Giant rat-like creatures. Good all-around race.
Diva : Created by the Earth mother from the elements of nature.
Shadow : Ethereal beings suited to spellcasting and thievery.
Triton : Warriors of their natural habitat - the ocean.
Lizard : Small mutant 'lizard men' expert in poisons.
Eldar : Masters of magic and lore but poor fighters.\\

to:

Wolfen : Natural hunters of the realm. Extremely agile.
Ratling : Giant rat-like creatures. Good all-around race.
Diva : Created by the Earth mother from the elements of nature.
Shadow : Ethereal beings suited to spellcasting and thievery.
Triton : Warriors of their natural habitat - the ocean.
Lizard : Small mutant 'lizard men' expert in poisons.
Eldar : Masters of magic and lore but poor fighters.\\

June 10, 2006, at 04:07 AM EST by Rau
Changed lines 3-12 from:

Elf : Wise and intelligent race. Make great mages.
Giant : Very strong race but not too bright. Make great warriors.
Halfling : Short agile sneaky folk. Tend to be very good thieves.
Half-Griffon: Strong magical flying race. Suited to all classes.
Troll : Big, green ugly brutes with regeneration.
Sprite : An invisible flying little faerie who excels at magic.
Quickling: Outcasts of the faeries. Very fast moving but weak.
Dark elf : The drow, highly intelligent but with a bad attitude.
Centaur : Half-human half-horse fearsome and strong beast.
Vampire : Fearsome dwellers of the night. Masters of the undead.\\

to:

Elf : Wise and intelligent race. Make great mages.
Giant : Very strong race but not too bright. Make great warriors.
Halfling : Short agile sneaky folk. Tend to be very good thieves.
Half-Griffon: Strong magical flying race. Suited to all classes.
Troll : Big, green ugly brutes with regeneration.
Sprite : An invisible flying little faerie who excels at magic.
Quickling: Outcasts of the faeries. Very fast moving but weak.
Dark elf : The drow, highly intelligent but with a bad attitude.
Centaur : Half-human half-horse fearsome and strong beast.
Vampire : Fearsome dwellers of the night. Masters of the undead.\\

June 10, 2006, at 03:59 AM EST by Rau
Changed lines 1-2 from:

Human : The standard race. Jack of all trades, master of none.
Dwarf : Short stocky folk with well balanced attributes.\\

to:

Human : The standard race. Jack of all trades, master of none.
Dwarf : Short stocky folk with well balanced attributes.\\

June 10, 2006, at 03:58 AM EST by Rau
Added lines 1-19:

Human : The standard race. Jack of all trades, master of none.
Dwarf : Short stocky folk with well balanced attributes.
Elf : Wise and intelligent race. Make great mages.
Giant : Very strong race but not too bright. Make great warriors.
Halfling : Short agile sneaky folk. Tend to be very good thieves.
Half-Griffon: Strong magical flying race. Suited to all classes.
Troll : Big, green ugly brutes with regeneration.
Sprite : An invisible flying little faerie who excels at magic.
Quickling: Outcasts of the faeries. Very fast moving but weak.
Dark elf : The drow, highly intelligent but with a bad attitude.
Centaur : Half-human half-horse fearsome and strong beast.
Vampire : Fearsome dwellers of the night. Masters of the undead.
Wolfen : Natural hunters of the realm. Extremely agile.
Ratling : Giant rat-like creatures. Good all-around race.
Diva : Created by the Earth mother from the elements of nature.
Shadow : Ethereal beings suited to spellcasting and thievery.
Triton : Warriors of their natural habitat - the ocean.
Lizard : Small mutant 'lizard men' expert in poisons.
Eldar : Masters of magic and lore but poor fighters.\\