Oedit

Main.Oedit History

Hide minor edits - Show changes to markup

April 03, 2012, at 02:29 AM EST by admin
Changed lines 14-21 from:
    L) Flags      : magic
    M) Wearable   : finger
   *N) Descs      : 0 descriptions.
   *O) Affects    : 5 affects.

   *R) Objprogs   : 0 obj prog triggers - .
to:
    L) Material   : energy

    M) Flags      : magic
    N) Wearable   : finger
   *O) Descs      : 0 descriptions.
   *P) Affects    : 5 affects.

   *S) Objprogs   : 0 obj prog triggers - .
Changed lines 43-53 from:

k - size -

l - flags - what flags? magic glow hum ect?

m - wearable - finger? head? where do you put it?

n - descs - extra descriptions

o - affects - +2hr? +1 str?

R - objprogs - is it suppose to do something?

to:

k - size - how many item slots it takes up (usually 1)

l - material - what the item is made from

m - flags - what flags? magic glow hum ect?

n - wearable - finger? head? where do you put it?

o - descs - extra descriptions

p - affects - +2hr? +1 str?

s - objprogs - is it suppose to do something?

December 31, 2008, at 12:31 AM EST by admin
Added lines 1-52:

oedit objectkey opens up the below screen

     Key        : camps-14           Old Vnum: 45314  UID: 1253  InGame: 6
    A) Keywords   : weasel secret
    B) Name       : a weasel's secret
    C) MName      : 
    D) Room Name  : The secret of the weasel unfolds.
    E) MRoom Name : 
    F) Object Type: Armor
    G) Clan       : 
    H) Level      :     1       I) Value   : 30
    J) Weight     :     1       K) Size    :     1

    L) Flags      : magic
    M) Wearable   : finger
   *N) Descs      : 0 descriptions.
   *O) Affects    : 5 affects.

   *R) Objprogs   : 0 obj prog triggers - .

A - keywords - what you need to use to pick up object

b - Short name - what you see in your inventory

c - mname - typically left blank

d - room name - what you see when object is lying on ground

e - mroom name - typically left blank

f - obj typ - is it armor? is it a potion? is it a pill?

g - clan - not used in general building

h - level - level of the item

i - value - how much will it cost when in a shop? (see help file)

j - weight - weight of item

k - size -

l - flags - what flags? magic glow hum ect?

m - wearable - finger? head? where do you put it?

n - descs - extra descriptions

o - affects - +2hr? +1 str?

R - objprogs - is it suppose to do something?