{"id":874,"date":"2017-01-28T22:47:35","date_gmt":"2017-01-29T02:47:35","guid":{"rendered":"http:\/\/www.aardwolf.com\/blog\/?p=874"},"modified":"2017-01-28T22:47:35","modified_gmt":"2017-01-29T02:47:35","slug":"classchange-costs-info-channel-redo-epic-deaths","status":"publish","type":"post","link":"https:\/\/www.aardwolf.com\/blog\/2017\/01\/28\/classchange-costs-info-channel-redo-epic-deaths\/","title":{"rendered":"Server Move, Classchange Costs, Info channel redo, epic deaths, other."},"content":{"rendered":"<p><strong>Aardwolf Server Move:<\/strong><br \/>\nAardwolf moved to a new server tonight &#8211; the domains should update shortly but the new I\/P address is 23.111.136.202. The domain &#8216;aardwolf.net&#8217; can be used to reach the server immediately as DNS on that was updated weeks ago.<\/p>\n<p>Other than a general technology refresh this server will allow us to experiment with &#8216;instances&#8217; and some other ideas we haven&#8217;t been able to touch because of memory constraints on our previous server. <\/p>\n<hr>\n<p><strong>Aardwolf Update &#8211; January 28th 2017:<\/strong><\/p>\n<p>Quite a few unrelated but important changes this reboot. The list is below:<\/p>\n<ul>\n<li>There is now a &#8216;who wanted&#8217; option.<\/li>\n<li>The speed at which the Navigator &#8220;Timeshifting&#8221; spell reduces lag is now based on stats and is generally lower than before but now has 100% uptime. At max stats it is very close to what it was before so this is a minor buff overall. Navigator is clearly not one of the classes most in need of attention &#8211; this was a fairly quick fix to help depend on recoveries less, nothing more than that.<\/li>\n<li>The &#8216;parry&#8217; skill has been modified so that proficiency in your own weapon is far more important than the attacker&#8217;s weapon. This means that it is now possible (but still more difficult) to parry attacks with weapons you don&#8217;t know.<\/li>\n<li>When dying in an epic area your chances of losing a stat have been greatly reduced. We have not removed the chance completely but it&#8217;s about 10% of what it was before the change <\/li>\n<li>The starting cost of a class change is now 5,000qp and it will decrease 100qp per day over 50 days until you reach and eventual cost of zero. The previous 2,000qp minimum has been removed.<\/li>\n<li>The way daily prayer reset tokens work has been changed so that they no longer reset your original timer. For example, the means that you can use a token with 3 hours left on your timer and the timer will still be 3 hours. Note that when you use a token it now does the new daily blessing immediately rather than simply resetting the timer &#8211; this was the only way the new timer could work.\n<p>This also opens the potential for being eligible to receive a new DB while you already have effects from the previous one (you use a token close to original expire time). If this happens the game should warn you and require a &#8216;confirm&#8217; option to overwrite the previous blessing.<\/li>\n<li>Ambush will now completely ignore the HARDCORE flag &#8211; this means that you can only ambush a person in a room if you would be able to attack them normally in that same room. OPK and all other flags (should) work as before.<\/li>\n<li>The OPK flag now shows in &#8216;whois&#8217;. <\/li>\n<li>The &#8216;keyring data&#8217; option now shows the actual color codes to make it consistent with invdata. If you want to see the actual colors, use &#8216;keyring data ansi&#8217;. Made this same change to the &#8216;vault data&#8217; command.<\/li>\n<li>There is now a 3 second period after a successful backstab during which you can&#8217;t flee. This closes a loophole with quickstab being able to backstab (no lag), flee, and repeat for each mob in the room with no delay. I did not add the delay to &#8216;retreat&#8217; as retreat already has a skill delay. So now we have a &#8216;no flee&#8217; recovery maybe it should be set for a while when you initiate pk on someone, or maybe not, just a thought&#8230;<\/li>\n<\/ul>\n<p><\/p>\n<hr>\n<p><\/p>\n<p><strong>Info Channel Rewrite \/ New Filters:<\/strong><br \/>\nThe way that the &#8216;info&#8217; channel works has been redone. If you type &#8216;info&#8217; now you will see a matrix of settings for on\/off on each type of message but also for being able to make each type of message include friends or clan members only.<\/p>\n<p><center><br \/>\n<img decoding=\"async\" src=\"http:\/\/www.aardwolf.com\/images\/aard-info-channel.jpg\" alt=\"New Aardwolf Info Channel\" title=\"New Aardwolf Info Channel\"><br \/>\n<\/center><br \/>\nIf you set both options then friends _and_ clan members will show, not only people who are both. If you are not in a clan at all you&#8217;ll only see the &#8216;friends&#8217; column. The previous &#8216;clanonly&#8217; filter is no longer used &#8211; if you had that set then your levels, deaths and powerup info channels have been set to clanonly.<\/p>\n<pre>\r\n  To change options, Use the syntax:\r\n\r\n       info [channel] [friends] to toggle on friends only.\r\n       info [channel] [clanonly] to toggle clan only options.\r\n\r\n  You can also abbreviate these 'fr' and 'cl'.\r\n<\/pre>\n<p>When you view history for info you now view each type separately. You do see everything, not just what was filtered and shown to you. The syntax is:<\/p>\n<p>       info -h [channel]<\/p>\n<p>The &#8216;channel&#8217; value is any of those shown when you type &#8216;info&#8217; with no arguments.<\/p>\n<p>Messages that previously went to info and couldn&#8217;t be filtered such as marriage, season changes and double exp are on a new &#8216;info global&#8217; setting so there is probably some clean up to do between this and &#8216;info other&#8217;. The &#8216;notes&#8217; info channel is also global as that is based on whether you are subscribed to the board not who posted it.<\/p>\n<p><\/p>\n<hr>\n<p>\n<strong>Bugs Fixed in this Reboot:<\/strong><\/p>\n<ul>\n<li>When PK was changed to not create a corpse that was for convenience only and rot-death items were still supposed to have had the timer set.<br \/>\nThis also introduced a bug with clan keys and raid items not being removed in a PK death, including a suicide. I (hopefully) fixed this in a way that does not cause rot-death items to be removed in previous scenarios that didn&#8217;t produce a corpse such as morgue rooms, but needs testing. Sorry it took a while to fix this pretty serious bug, was super buy over the holidays and it was a fairly complex fix.<\/li>\n<li>Fixed the 7 digit note numbers on personal &#8211; will correctly loop at 999,999 in future. Not going to fix the exiting note numbers so it will be &#8216;untidy&#8217; for a little while until those personal notes expire.<\/li>\n<li>Fixed a bug with the default &#8216;elemental focus&#8217; type not being used correctly.<\/li>\n<li>The &#8216;pkstats&#8217; command was giving incorrect message for non-clanned or NOPK clanned players with OPK flag. Now fixed.<\/li>\n<li>Fixed a bug with items carried and weight carried when a player dies to a mob with items on the keyring.<\/li>\n<li>There was a bug in campaign rewards with practices not counting in your total for rebuild. For someone who does a lot of campaigns, this could result in negative practices showing in rebuild stats.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Aardwolf Server Move: Aardwolf moved to a new server tonight &#8211; the domains should update shortly but the new I\/P address is 23.111.136.202. The domain &#8216;aardwolf.net&#8217; can be used to reach the server immediately as DNS on that was updated weeks ago. Other than a general technology refresh this server&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"_links":{"self":[{"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/posts\/874"}],"collection":[{"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/comments?post=874"}],"version-history":[{"count":9,"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/posts\/874\/revisions"}],"predecessor-version":[{"id":883,"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/posts\/874\/revisions\/883"}],"wp:attachment":[{"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/media?parent=874"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/categories?post=874"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/tags?post=874"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}