{"id":546,"date":"2012-01-31T21:12:59","date_gmt":"2012-02-01T01:12:59","guid":{"rendered":"http:\/\/www.aardwolf.com\/blog\/?p=546"},"modified":"2012-01-31T21:12:59","modified_gmt":"2012-02-01T01:12:59","slug":"humility-spell-classchange-cost-reductions","status":"publish","type":"post","link":"https:\/\/www.aardwolf.com\/blog\/2012\/01\/31\/humility-spell-classchange-cost-reductions\/","title":{"rendered":"Humility spell, classchange cost reductions, other changes."},"content":{"rendered":"<p><b>Code changes and enhancements in the Jan 31st 2012 reboot:<\/b><\/p>\n<ul>\n<li>There is a new Martyr ability called &#8216;<b>humility<\/b>&#8216;. This spell allows a Martyr to humble themselves before the gods, appearing weaker than they really are. The outcome is that monsters killed while a Martyr is affected by humility will reward experience as if the Martyr were several levels lower. The recovery time on this is fixed and the duration increases with additional luck\/wisdom. The spell is up 100% of the time at 600\/600 stats.<\/li>\n<li>The cost of a classchange will now drop by 80qp per day rather than 60 and will reach a new minimum cost of 2,000qps. The duration to reach lowest cost is still 100 days as I don&#8217;t see a whole lot of value in making people wait even long.<\/li>\n<li>Whenever you can&#8217;t enter a room because you are too low level, or it is a helper only room or similar reasons you will now see a message telling you why rather than &#8216;Alas, you cannot go that way&#8217;.<\/li>\n<li>Made some changes\/fixes to Envenom from bugs reported by Kojiro:\n<ul>\n<li>A venomist (only) can now envenom a weapon even if it already has the poison flag. The weapon will &#8216;remember&#8217; it had the flag already and still have the regular version of the flag after the spell expires.<\/li>\n<li>The special damage from a venomist using an envenomed weapon is now impossible to parry and restricted to venomist only.<\/li>\n<\/ul>\n<\/li>\n<li>It is no longer possible to push a mob into a safe room. When trying to do so you will get a slightly different message.<\/li>\n<li>When using runto, a match on a full word in an area name will override a partial match. One obvious example of this is &#8216;runto aerie&#8217; which will now go straight to Hatchling Aerie instead of picking up &#8216;faerie&#8217; tales. There might some of your own runto aliases that need cleaning up because of this change.<\/li>\n<li>When using &#8216;board [whatever]&#8217; the [whatever] part can now be a partial match on the start of the board name, so &#8216;board per&#8217; would work.<\/li>\n<li>Object flags in &#8216;invdata&#8217; will now be in the same orders as in &#8216;inventory&#8217;.<\/li>\n<li>Lowered the timeout on assassinate some.<\/li>\n<li>Clandonate will no longer announce to the clan for amounts less than 100k.<\/li>\n<\/ul>\n<p><strong>Bug fixes in the Jan 31st 2012 reboot:<\/strong><\/p>\n<ul>\n<li>Once you have completed a goal you will see it in the &#8216;goals&#8217; command even if it is hidden.<\/li>\n<li>Visibility checks have been removed from both the &#8216;clients&#8217; and the &#8216;domains&#8217; commands.<\/li>\n<li>The &#8216;remorts&#8217; amount in gmcp.base will now update correctly after remorting.<\/li>\n<li>Daily blessing will no longer try to give you stats in which you&#8217;re already at the max.<\/li>\n<li>Fixed a buggy message using daily blessing area reset.<\/li>\n<li>After remorting and being moved to recall, the room is now shown and GMCP updates correctly.<\/li>\n<li>It is no longer possible to superero loud using a free superhero when double is already on.<\/li>\n<li>Using &#8216;clanqpdonate&#8217; should now update gmcp worth.<\/li>\n<li>The daily ranking note for campaigns completed will now correctly show quest points earned in the period rather than quests completed.<\/li>\n<li>Using &#8216;superhero silent&#8217; when you have a free sh will no longer interrupt any double exp already running.<\/li>\n<li>In almost all situations, a mob that is impossible to damage will now also be considered immune to each different damage type for the purposes of &#8216;saves&#8217;. This fixes vampiric touch still giving hp boost \/ align change against immune mobs and probably clears up a few other minor issues that are technically bugs too.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Code changes and enhancements in the Jan 31st 2012 reboot: There is a new Martyr ability called &#8216;humility&#8216;. This spell allows a Martyr to humble themselves before the gods, appearing weaker than they really are. The outcome is that monsters killed while a Martyr is affected by humility will reward&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"_links":{"self":[{"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/posts\/546"}],"collection":[{"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/comments?post=546"}],"version-history":[{"count":3,"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/posts\/546\/revisions"}],"predecessor-version":[{"id":550,"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/posts\/546\/revisions\/550"}],"wp:attachment":[{"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/media?parent=546"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/categories?post=546"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/tags?post=546"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}