{"id":417,"date":"2011-02-20T21:08:54","date_gmt":"2011-02-21T01:08:54","guid":{"rendered":"http:\/\/www.aardwolf.com\/blog\/?p=417"},"modified":"2011-02-20T21:08:54","modified_gmt":"2011-02-21T01:08:54","slug":"channels-resist-bars-redone","status":"publish","type":"post","link":"https:\/\/www.aardwolf.com\/blog\/2011\/02\/20\/channels-resist-bars-redone\/","title":{"rendered":"New Channels, Resist bars redone, other changes."},"content":{"rendered":"<p>List of changes made to Aardwolf MUD on Feb 20th 2011:<\/p>\n<p><b>Game Enhancements:<\/b><\/p>\n<ul>\n<li>Shield Punch with 1000 weight shield would always daze the target regardless of stats. This has been changed and chances of a shield dazing is now partly based on victim con. The max effective weight that will count towards daze is 4000.<\/li>\n<li>&#8216;Quit Check&#8217; will now show items in containers along with the container id:\n<pre>   [  9] (Nosave)   - Aylorian Sword (inside Vladia's Shopping Bag\/639441811)\r\n   [  1] (Nosave)   - Aylorian Sword (Worn)<\/pre>\n<\/li>\n<li>The resist bars on &#8216;score&#8217; have been redone. They are no longer linear and they now max out just under 2500.<\/li>\n<p><center><img decoding=\"async\" src=\"http:\/\/www.aardwolf.com\/images\/new-scorebars.jpg\" alt=\"Aardwolf MUD - Resist Bars\" title=\"Aardwolf MUD - Resist Bars\"><\/center><\/p>\n<li>Light now a damage type that can be set on weapons.<\/li>\n<li>Changed the format of &#8216;wangrp&#8217; channel slightly &#8211; align is now shown rather than the text, and compressed the other info.<\/li>\n<li>There is a new &#8216;sports&#8217; channel, should be pretty obvious what it&#8217;s for. Cursing is allowed on sports channel, other rules still apply.<\/li>\n<li>There is a new channel called &#8216;mxit&#8217;. The intent is that you can use &#8216;txt speak&#8217; on this channel without being told &#8220;use full sentences!&#8221; etc. IF u dnt lk ths sentnce u shld nt trn it on!?!!!!!11111!!11. As &#8216;mxit&#8217; is also a command for imms, the &#8216;txt&#8217; command is an alias for it.<\/li>\n<\/ul>\n<p>\n<b>Bug Fixes in this reboot:<\/b>  <\/p>\n<ul>\n<li>Using &#8216;pick lock&#8217; when you don&#8217;t have the skill will now give a message saying so rather than just &#8216;you failed&#8217;.<\/li>\n<li>Failed Bodycheck could sometimes give an invalid &#8216;&#8230; is immume&#8217; messsage, now fixed. <\/li>\n<li>Quit check will now show both worn and carried items at the same time. It would previously only show one or the other.<\/li>\n<li>Quest actions such as qreset, complete, fail, etc should now flag a group as needing GMCP update.<\/li>\n<li>The &#8216;rainbow will only work outside&#8217; message will now only show once even if, behind the scenes, rainbow multicasts. <\/li>\n<li>Casting cure disease on someone else in a silent spell room did not show a success message, now fixed.<\/li>\n<li>Fixed a bug with GMCP group causing additional prompts to be sent during combat.<\/li>\n<li>Roster 10 will now sort by total level rather than just by tier and classes. Redos are not included in this, that part is intentional.<\/li>\n<li>Mobs names with a quote in them were causing problems in GMCP says. They are now correctly escaped.<\/li>\n<li>Seeing the experience other group members gain will now be based on your own &#8216;exprate&#8217; setting rather than theirs.<\/li>\n<li>The &#8216;xxx feels abandoned and leaves&#8217; pet message will only echo to the room when a player quits if the pet is in the same room.<\/li>\n<li>If a player in a group renames, the group leader name, group member name or from\/to side of a group invite should now rename correctly.<\/li>\n<li>Party Harmoney, Party Shield and Party Sanctuary will now return an already affected spellup tag when the affect is not added to anyone.<\/li>\n<li>Suicide was leaving mana\/moves unchanged if the clan had a custom suicide message. Now fixed.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>List of changes made to Aardwolf MUD on Feb 20th 2011: Game Enhancements: Shield Punch with 1000 weight shield would always daze the target regardless of stats. This has been changed and chances of a shield dazing is now partly based on victim con. The max effective weight that will&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"_links":{"self":[{"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/posts\/417"}],"collection":[{"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/comments?post=417"}],"version-history":[{"count":5,"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/posts\/417\/revisions"}],"predecessor-version":[{"id":423,"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/posts\/417\/revisions\/423"}],"wp:attachment":[{"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/media?parent=417"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/categories?post=417"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.aardwolf.com\/blog\/wp-json\/wp\/v2\/tags?post=417"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}