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AardWiki - Leveling

Leveling

So you're ready to level? Lets make sure.

Adventurers Guild

As soon as you complete your character you'll find yourself in a room called, fittingly enough, Entrance to the Adventurers Guild, where you will learn more about playing Aardwolf.

Skills and Spells

Go one north. To the east and west are the two trainers, one to help you train your stats, another to help you practice your skills.

For more detailed information about this subject, read the section devoted to it, but do not leave until you have practiced at the very least your main weapon skill or you'll have a very hard time hitting your enemies.

Exploring the Guild

Feel free to wander around, the Adventurers Guild is the best place to learn about many aspects of playing Aardwolf. The guildhall also contains the practice arena, a sub-area full of weak monsters for you to kill.

When you are tired of the practice arena or if you just get lost, you can type recall and you will be moved back to The Temple of Mota, more commonly refered to as recall. To return to the Adventurers Guild simply go one up.

After Graduation

Once you hit level 6 you will no longer be able to enter the Adventurer's Guild. There are several good places to level, and you can also find a list on page3 of your Tourist Guide.

Introductory Level Areas

L 1-5 Mud Schoolu
L 1-5 Orchard2s6e3n
L 1-5 Lowlands2s6en [unlock w door with yellow visitors band from mud school]
L 3-6 Goblin Path2s6ene
L 3-10 Rats Lairs2end
L 1-10 Tournament Camps3s2e2s3es2e
L 1-10 The Forest of Li'Dnesh2s6e3s2e
L 5-15 Dangerous Neighborhood8ses2ese
L 5-20 The Amusement Park2s3e4n2w5nw2n8w3nene7n
L 5-20 Beer Goblins2s4w4n
L 5-35 The Infestation2s4e3n2w3nw2n8w3nene2n
L10-40 Jungles of Verumerun 2s3w;open west;run 4ws2wn2wn3w;run nw2nwndn2w2nwnwnw3n7ws3wn
L15-80 Dwarven Kingdom2s7ws2wn2wn3wnw
L15-35 Storm Mountainrun 2s3w;open west; run 4ws2wn2wn3wnw4s3w4s2w5n4wswd2w2n3wnwn

You can also use the Area command for a complete list of Areas, or the Mobdeaths command for a list of leveling mobs in your range. The syntax for the Mobdeaths command is as followed: mobdeaths <low level> <high level> [good|evil]