Tick

Mechanics.Tick History

Hide minor edits - Show changes to output

November 14, 2008, at 02:23 AM EST by admin
Changed lines 1-5 from:
Many of the game actions including combat, most autonomous monster actions,
'''[[Attributes | hitpoint, mana, and move]]''' regeneration, weather, and area resetting, are based upon
interval timers. Of these timers, the hitpoint, mana and move regeneration timer is
popularly called the 'tick'. Ticks on this mud average around 30 seconds of
real time.
to:
Area resetting depends on the area, but for most areas is somewhere between
5 and 10 minutes each reset. Items in the room will repop regardless of
whether or not a player is in the room. Players in an area no longer have
an impact on the time an area takes to repop.
June 10, 2006, at 09:49 PM EST by Martin
Changed lines 5-7 from:
real time.

(:help Clanpoints:)
to:
real time.
June 10, 2006, at 09:47 PM EST by Martin
Changed lines 5-7 from:
real time.
to:
real time.

(:help Clanpoints:)
June 10, 2006, at 07:21 PM EST by Martin
Changed lines 1-5 from:
This page for tick
to:
Many of the game actions including combat, most autonomous monster actions,
'''[[Attributes | hitpoint, mana, and move]]''' regeneration, weather, and area resetting, are based upon
interval timers. Of these timers, the hitpoint, mana and move regeneration timer is
popularly called the 'tick'. Ticks on this mud average around 30 seconds of
real time.
June 10, 2006, at 07:04 PM EST by Martin
Added line 1:
This page for tick