# Average Damage

## Mechanics.AvgDamage History

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Damage is measured in numeric increments. A range of damage is defined by a [:!Damage Verb:] descriptor.

**DamageVerb**descriptor.

Damage is measured in numeric increments. A range of damage is defined by a [!Damage Verb] descriptor.

Damage is measured in numeric increments. A range of damage is defined by a [:!Damage Verb:] descriptor.

This entry will describe the basic yet core formulas for average weapon damage

This entry will describe the basic yet core formulas for average weapon damage. Damage is measured in numeric increments. A range of damage is defined by a [!Damage Verb] descriptor.

## Weapons of Aaardwolf

## Weapons of Aardwolf

This means a level 79 Aardweapon would do an average damage of 197 damage.

This means a level 79 Aardweapon would do an average of 197 damage.

Aardweapons have their own unique average damage rule, while still adhering to the formula above.

**Aardweapons** have their own unique average damage rule, while still adhering to the formula above.

- Strength
- Damage Roll (DR)

- Armor Class (AC)

- Stregth

- Resistances

- Weapon Flags

- Weapon Flags

- Weapon Flags

- Weapon Flags

- Weapon Flags

## Modifiers

These formulas are only the basic damage calculations. Many factors contribute to the actual damage delt on each hit, including but not limited to:

- Stregth
- Damage Roll (DR)
- Resistances
- Armor Class (AC)
- Weapon Flags

Take for example a weapon with Damage: 10d9

Aardweapons have their own unique average damage rule.

Aardweapons have their own unique average damage rule, while still adhering to the formula above.

## Weapons of Aaardwolf

This entry will describe the basic yet core formulas for average weapon damage

## Gameload Weapons

## Heading

-<If you set a damage of XdY, you can calculate the following:

-<If you set a damage of XdY, you can calculate the following:

## Heading

Average damage= ((X * Y) + X)/2

The average damage on an Aardweapon under level 80 will always be (2.5 * weapon level).

If you set a damage of XdY, you can calculate the following:

The average damage on an Aardweapon level 80 and above will always be (3 * weapon level).

However, a level 80 Aardweapon would do an average damage of 240 damage. The difference one level can make!

Minimum damage= X-< Maximum damage= X * Y

Minimum damage= X

Minimum damage= X

Minimum damage= X-<

Base damage is calculated as a roll of dice (like 60d4). If you set a damage of XdY, you can calculate the following:

Minimum damage= X Maximum damage= X * Y Average damage= ((X * Y) + X)/2

Aardweapons have their own unique average damage rule. The average damage on an Aardweapon under level 80 will always be (2.5 * weapon level). The average damage on an Aardweapon level 80 and above will always be (3 * weapon level).

This means a level 79 Aardweapon would do an average damage of 197 damage. However, a level 80 Aardweapon would do an average damage of 240 damage. The difference one level can make!