Help Maxstats
Help Maxstats
Each character stat can eventually be raised to a maximum of 400 pointswith trains. An additional 200 points can be obtained from equipment and
spells, for a total maximum of 600. A character's 'current' maximums,
however, are based on their level and other factors:
- From level 1 to 24, the maximum trainable for any stat is 25.
- For levels 25 to 70, the maximum trainable for any stat is equal to the
character's level.
- From level 71 to 130, the maximum training is 70 + 2 for each level over
level 70.
- From 131 to 200, the maximum trainable is 190 plus 3 for each level
over level 130. For example, the maximum stats for a level 140 character
would be calculated as 190 (for level) + 30 (3 for every level over
130), or 220.
- Your maximum stats can be increased using the 'potential' feature - see
'help potential'.
- The maximum total for all stats added together is 1500, plus 50 per tier.
This means it is not possible to max out all of a character's stats- this
is intentional, so choose wisely!)
- The primary stat for each class may be trained an additional five points
once remorted into that class, to a maximum of 400. (For example, a
level 1 mage may train Intelligence to 30.)
- Tiers gain an additional +5 per tier to maximum trainable caps, to a
maximum of 400.
* Stat bonuses from daily blessing (see 'help daily') may exceed these stat
caps- this is an intentional bonus.
In addition to base stat caps, there is also a cap on the amount of extra
stats given from spells and equipment. This number is equal to the level
of the character, with a minimum of 25 and a maximum of 200.
As points in stats increase, so do their costs. This also applies to hit
points, mana, and moves. The base costs (before tier/wish bonuses and race
modifiers) are as follows:
Stats Hit Points / Mana / Moves
0 - 70 1 train* 0 - 10000 2 trains
71 - 90 2 trains 10001 - 14000 3 trains
91 - 130 3 trains 14001 - 18000 4 trains
131 - 170 4 trains 18001 - 22000 5 trains
171 - 200 6 trains 22001 - 26000 6 trains
201 - 224 9 trains 26001 - 30000 7 trains
225 - 250 11 trains 30001 - 40000 10 trains
251 - 275 15 trains 40001 - 50000 15 trains
276 - 290 17 trains 50001 - 75000 20 trains
291 - 300 20 trains 75001 - 80000 25 trains
301 - 325 25 trains 80001 - 99999 30 trains
326 - 350 35 trains
351 - 375 50 trains
376 - 400 60 trains
* Regardless of any modifiers, it will always cost one train to add a point
to any stat through 60. Once past 60, racial stat modifiers apply and may
increase or decrease the cost. A stat will always cost at least one train,
even if negative modifiers would set it to zero or less.
- The maximum trainable hit points, mana, or moves at level 200 is 35,000,
plus 150 per tier. At level 201 the maximum is 35,275, plus 5,150 per
tier (a max of 81,625 at tier 9).