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Help Policies9


We have added a new helpfile containing policies specific to raiding. Like all of our policy files, this one is subject to change as necessary so that the rules of the game keep pace with the ingenuity of some of our players. As with any other rules changes, updates to the raiding policies will be publicly announced on either this board or Mudinfo.

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Help Keywords : POLICIES9 'PK RULES' 'RAIDING RULES'.
Hidden Keys : POLICY9 'POLICIES 9' 'RAID RULES'.
Help Category : Rules.
Related Helps : Type 'contents rules' for a list.
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Raiding and PK offer the largest variety of strategies to use against your opponents. This also means there are a wide variety of strategies- some which may be legal, and some which may not. As new policies are deemed illegal, they will be added to this policy list.

Just because this help file does not state something explicitly as illegal, does not make it legal. If something sounds shady, consult an Imm. If none are available, assume it is illegal until you are told otherwise; it is likely the same strategy may apply again in the future.

  • Imms will not perform clan upgrades during a raid. If a problem exists in the maze the usual policy will be to void the raid, pardon the raiders, fix the problem, and then remove the raided clan's grace period. If a problem occurs after the maze itself has been breached, the same policy is recommended, but leaving the grace in place so the clan may have time to request upgrades to their maze. If an immortal deems that a problem can be fixed quickly, they may, at their discretion, correct the error and allow the raid to continue. For example, if there is a one-way exit in the main hall that should be two-way, or if a shopkeeper is flagged incorrectly, the problem can be fixed quickly without scrapping the whole raid.
  • A request to fix an illegal maze or object must be done within 7 days of request by an Immortal. Failure to do so will result in a portal added from the buffer room to clan recall until the issue is resolved.
  • Dropping items in a room with keywords that interfere with a room-based portal is illegal. Interference is judged at Imm discretion, but 3-4 letter equivalence with the room portal can be considered interfering.
  • Any method to circumvent game mechanics related to raiding (preemptively removing a timer, bypassing raider/defender/buy limits, circumventing rot timers, etc.) should be considered a bug, and is subject to regular bug abuse rules.
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    Date Posted - 07.08.2007

    Aardwolf Update - Jan 31st 2012.
    Aardwolf Update - Jan 31st 2012.New Martyr spell called 'Humility'. Reduction in Classchange costs. Many other minor changes and fixes.
    New Area and Two New Goals
    New Area and Two New GoalsA new area, The Wayward Alehouse, plus new goals in Entrance to Hades and A Magical Hodgepodge.
    Daily, Weekly, Monthly and Yearly Rankings.
    Daily, Weekly, Monthly and Yearly Rankings.New ranking system added including daily, weekly, monthly and yearly rankings.
    Potsearch command and Venomist enhancements.
    Potsearch command and Venomist enhancements.Several enhancements to venomist skills. Two new goals added. Potsearch command added. Multiple other fixes.
    Daily Blessing. New areas and goals.
    Daily Blessing. New areas and goals.New Daily Blessing feature added today, plus Tanra'vea area, new goals in Fort Terramire and Artificers Mayhem.
    Mastery redo and combat skill carryover.
    Mastery redo and combat skill carryover.Ability to re-assign masteries added today. Several skills upgraded so that hits can carry over to next target. Other changes.
    Three new goals / replacement areas.
    Three new goals / replacement areas.New replacement areas/goals: Ruins of Stormhaven, Brightsea and Glimmerdim, Dhal'Gora Outlands.
    Combat / Group Mechanics Changes.
    Combat / Group Mechanics Changes.Some fairly major changes made to how combat rounds work and assisting while grouped. Much smoother grouping dynamics overall and improved kill speed.
    Skill / Spell Improvements.
    Skill / Spell Improvements.Improvements to multiple skills and spells including enhanced damage, power projection and test of faith.