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Aardwolf News 19 June 2007


  • There is a new berserker skill called 'enrage'. This skill has a short duration time and recovery, both of which are based on con. While this skill is up, all damage you inflict, AND receive, will be increased up to double, again based on con. This is not a levelling skill, there is some strategy to it, particularly in groups/raiding. If you and the target both have enrage up then the damage stacks - both players do the extra damage which is then multiplied again because the target also has enrage leading to some crazy damage, do the math.
  • There is another new berserker skill more geared towards levelling: insanity. This is basically an enhancement of berserk and cannot be used at the same time as berserk. It also cannot be used while the 'rage' recovery is on, but has no recovery itself. It costs half your moves and you must have at least 1000 moves to use. The bonus is based on CON/STR and do a lesser degree, luck. Enrage and berserk together is fine, enrage and insanity together should not be possible.

  • Casting wolf spirits while you are outside and the three moons are up will give a bonus to the spell, but, shorten its duration.

  • If you tried to 'aid' someone who was fighting you got the incorrect message that they were already aided. This block has been removed.

  • Think I've fixed the display on 'You receive 5 experience point'. There's a lot of different ways this message is generated so let me know if any were missed - thanks!

  • Rogue clan's v2 clanskill is now in.

  • If an online player is AFK with an afk message set, it will now display in finger.

  • Reduced the lag on backstabbing a target not there. Added the same lag to spamming backstab when you have the recovery.

  • I changed the 'remove all affects' code on entry to warfare, lasertag and warfare exit with a victory. Spells that cannot be cast from object and can only be cast on self will not be removed, which should cover most of the subclass affects that have recoveries. Let me know of any that aren't set correctly. Also need to test that they still *are* removed on death (including warfare death). Thanks.

  • There is a new option to 'allspells'. You can already use the syntax 'allspells ' to see skills/spells in a specific subclass. The new option is somewhat the reverse of that:

    'allspells warrior subclass'

    Will show all warrior skills in a subclass and which subclass(es) get them.

    Date Posted - 06.19.2007

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