Raiding timeout changes, soldier perk, other MUD updates.
Clan Raiding - Defender Timeout Change:
The idea of a timeout for outside defenders during a raid, combined with a max of 5 outside defenders in the maze at a time, has never quite worked correctly. The timer is on each individial player so there is nothing to prevent a large group of defenders from “cycling” through the maze 5 at a time with no timeout.
This change is based around the idea of having a timer on “defender slots” as well as the individual timer. When a defender tries to enter the maze, their person defend timeout will be checked and an additional check made to see if there is an open “defender slot”.
- The number of defender slots does not have to equal the number of defenders allowed in the maze. It has been set to 6 but can be changed at any time without a reboot. The number of defender slots now shows in ‘raid timers’.
- The defender timeout itself has been lowered from 8 minutes to 6 minutes.
- The command ‘defend timers’ or ‘defend slots’ will show each of the defender time slots and whether or not there is a current timer.
Game Code Changes:
- With their advance military discipline in weapons, a soldier is able to dual wield weapons regardless of weight. This is not a skill, more of a soldier subclass “perk”.
- The change to blindness duration affected the ability to use it to deal with aggro mobs. Have put the duration back to what it was when used against mobs.
- When using ‘give all’, the messages have now been collapsed for multiple items, so instead of seeing ‘You give a sword to Razor’ 5 times, you would see ‘You give 5 * sword to Razor’. Maybe someday we’ll add a “plural” field to all items, but this will work for now.
- There is a new ‘title reset’ option which will reset your title to the default for your current subclass. Using ‘title default’ also works.
- The lag on attempting to use ‘charge’ while already fighting has been reduced, but not removed completely.
- Quite a few of the ‘who’ filters that could not be abbreviated such as ‘who friend’ now can.
Game Bug Fixes:
Most of these are not very important but I try to do a few every reboot anyway otherwise they get posted and will never be acted on as the list just grows:
- Clanadmin recruit will now check tier when checking if a player is below level 15 or not.
- When you classchange or subclass change, if you have the default title for your class, it will automatically change to the new default.
- Using the ‘dust devil’ spell with no name was not working, now fixed.
- Fixed a bug with getting ‘container is now empty’ message twice when using gulp.
- When you get a message that someone added or removed you as a friend, you will now always see their name regardless of visibility.
- The lines for ‘quietspell’ and ‘quietsell’ were showing incorrectly in ‘config all’. I wonder how many people even know about most of the options in ‘config all’.
- Using ’socials [search]‘ to search for socials will now also search the social name.
- You will no see a brief message when combat cancels a ‘hidden’ or stealth affect. Unlike invis, others in the room do not see anything.
- There was a bug in doorway and gate where you would get the message ‘that target is not in your clan’ when trying to doorway from a PK room. The correct behavior here is to prevent dooring _in to_ a PK target in a PK room.
- Using ‘compare’ with ‘wearable’ and ‘bags’ in the same filter would not look inside non-wearable bags. Now fixed.