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	<title>Comments on: Improving social interaction in virtual worlds.</title>
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	<link>http://www.aardwolf.com/blog/2008/10/09/improving-social-interaction-virtual-worlds/</link>
	<description>Aardwolf MUD General News and Updates.</description>
	<pubDate>Thu, 09 Feb 2012 06:54:37 +0000</pubDate>
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		<title>By: ilthik</title>
		<link>http://www.aardwolf.com/blog/2008/10/09/improving-social-interaction-virtual-worlds/#comment-277</link>
		<dc:creator>ilthik</dc:creator>
		<pubDate>Tue, 11 Nov 2008 11:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.aardwolf.com/blog/?p=60#comment-277</guid>
		<description>Common courtesy, like common sense, is not as common as the name would have you believe.</description>
		<content:encoded><![CDATA[<p>Common courtesy, like common sense, is not as common as the name would have you believe.</p>
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		<title>By: Ivru</title>
		<link>http://www.aardwolf.com/blog/2008/10/09/improving-social-interaction-virtual-worlds/#comment-253</link>
		<dc:creator>Ivru</dc:creator>
		<pubDate>Sun, 12 Oct 2008 15:08:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.aardwolf.com/blog/?p=60#comment-253</guid>
		<description>Nice, thought provoking topic *grin*

I try to treat people the same in all aspects of my life, virtual or real.  Yeah, muds are virtual worlds and there are times when I do RP, but I never ever use RP as an excuse to behave poorly towards others.

If you are a mature, balanced person you understand that being rude to others does not really make you feel any better.  If you have personal "issues" try getting some exercise IRL to deal with it or seek a counselor or someone trained to listen.

A major problem with Aardwolf culture IMHO is that too many people confuse snarky juvenile behavior with humor.  We probably all have different notions of what constitutes "snarky juvenile behavior", but I know it when I see it! :P

What would happen on public channels if people used the grandma test.  Would you use that social or crack that line if your grandma were watching?  Well guess what, some mudders on Aard ARE grandparents *wink*</description>
		<content:encoded><![CDATA[<p>Nice, thought provoking topic *grin*</p>
<p>I try to treat people the same in all aspects of my life, virtual or real.  Yeah, muds are virtual worlds and there are times when I do RP, but I never ever use RP as an excuse to behave poorly towards others.</p>
<p>If you are a mature, balanced person you understand that being rude to others does not really make you feel any better.  If you have personal &#8220;issues&#8221; try getting some exercise IRL to deal with it or seek a counselor or someone trained to listen.</p>
<p>A major problem with Aardwolf culture IMHO is that too many people confuse snarky juvenile behavior with humor.  We probably all have different notions of what constitutes &#8220;snarky juvenile behavior&#8221;, but I know it when I see it! <img src='http://www.aardwolf.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>What would happen on public channels if people used the grandma test.  Would you use that social or crack that line if your grandma were watching?  Well guess what, some mudders on Aard ARE grandparents *wink*</p>
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		<title>By: Tawleriji</title>
		<link>http://www.aardwolf.com/blog/2008/10/09/improving-social-interaction-virtual-worlds/#comment-249</link>
		<dc:creator>Tawleriji</dc:creator>
		<pubDate>Sat, 11 Oct 2008 06:34:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.aardwolf.com/blog/?p=60#comment-249</guid>
		<description>That's an easy thing to do. It's easy to accomodate. But...

There's always a but.  Well, not really, just things could be made better. The number of verbs seems a little restrictive. The quantity and quality of the verbs could be enhanced... so let me start here. First of all, all the following verbs can be applied to items or other characters. The ones that seem offensive could be put into place tactfully and entertaining-like.

pinch, poke
kick, lick, duck, gaze, smirk, grimace, kiss, tickle, pull
punch - could be a form of combat - perhaps it already exists
grapple - could be a form of combat - perhaps it already exists
roll, slide, dive
dance - yes, alot of these can get emoted, but it's easy to configure pre-decided routines that entertain and make exploring the game fun...
snort, sniff, drool, cry, sob, blabbler
wink, blink, frown, smirk, touch
tap - tap a shoulder, item or other body part or clothes?
drop, tilt, tip, turn, wiggle
waggle, gaze, stare, scream, whine, whinny, groan
smack - smack your lips, gawk, pant, bump, nudge, cluck
quack, neigh, oink, purr, howl

Then there's the 3 stooges... slap, snap, clap, thunk, twick, twiddle

and the list goes on. If you'd like some help, send me an email.

Tawleriji cheers loudly and proudly.</description>
		<content:encoded><![CDATA[<p>That&#8217;s an easy thing to do. It&#8217;s easy to accomodate. But&#8230;</p>
<p>There&#8217;s always a but.  Well, not really, just things could be made better. The number of verbs seems a little restrictive. The quantity and quality of the verbs could be enhanced&#8230; so let me start here. First of all, all the following verbs can be applied to items or other characters. The ones that seem offensive could be put into place tactfully and entertaining-like.</p>
<p>pinch, poke<br />
kick, lick, duck, gaze, smirk, grimace, kiss, tickle, pull<br />
punch - could be a form of combat - perhaps it already exists<br />
grapple - could be a form of combat - perhaps it already exists<br />
roll, slide, dive<br />
dance - yes, alot of these can get emoted, but it&#8217;s easy to configure pre-decided routines that entertain and make exploring the game fun&#8230;<br />
snort, sniff, drool, cry, sob, blabbler<br />
wink, blink, frown, smirk, touch<br />
tap - tap a shoulder, item or other body part or clothes?<br />
drop, tilt, tip, turn, wiggle<br />
waggle, gaze, stare, scream, whine, whinny, groan<br />
smack - smack your lips, gawk, pant, bump, nudge, cluck<br />
quack, neigh, oink, purr, howl</p>
<p>Then there&#8217;s the 3 stooges&#8230; slap, snap, clap, thunk, twick, twiddle</p>
<p>and the list goes on. If you&#8217;d like some help, send me an email.</p>
<p>Tawleriji cheers loudly and proudly.</p>
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		<title>By: Bremen</title>
		<link>http://www.aardwolf.com/blog/2008/10/09/improving-social-interaction-virtual-worlds/#comment-246</link>
		<dc:creator>Bremen</dc:creator>
		<pubDate>Fri, 10 Oct 2008 19:40:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.aardwolf.com/blog/?p=60#comment-246</guid>
		<description>Sure, as long as underperforming employees get fired :)</description>
		<content:encoded><![CDATA[<p>Sure, as long as underperforming employees get fired <img src='http://www.aardwolf.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: kerowyn</title>
		<link>http://www.aardwolf.com/blog/2008/10/09/improving-social-interaction-virtual-worlds/#comment-245</link>
		<dc:creator>kerowyn</dc:creator>
		<pubDate>Fri, 10 Oct 2008 12:51:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.aardwolf.com/blog/?p=60#comment-245</guid>
		<description>I like it.  It's the age old philosophical question "What's wrong with the world?" And the best answer is "I am."</description>
		<content:encoded><![CDATA[<p>I like it.  It&#8217;s the age old philosophical question &#8220;What&#8217;s wrong with the world?&#8221; And the best answer is &#8220;I am.&#8221;</p>
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