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	<title>Comments on: Thief Class Changes - Aardwolf MUD - September 25th.</title>
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	<link>http://www.aardwolf.com/blog/2008/09/26/thief-class-september-25th/</link>
	<description>Aardwolf MUD General News and Updates.</description>
	<pubDate>Fri, 12 Mar 2010 13:22:43 +0000</pubDate>
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		<title>By: ilthik</title>
		<link>http://www.aardwolf.com/blog/2008/09/26/thief-class-september-25th/#comment-237</link>
		<dc:creator>ilthik</dc:creator>
		<pubDate>Mon, 06 Oct 2008 12:28:28 +0000</pubDate>
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		<description>These changes do make a lot of sense! I'll miss balor for its help in shortening fights, but that's just a minor inconvenience, not an OMG NERF. If I ever get around to tiering I'll really have to think about what to take as a primary class next time around, though, and that's a good thing.</description>
		<content:encoded><![CDATA[<p>These changes do make a lot of sense! I&#8217;ll miss balor for its help in shortening fights, but that&#8217;s just a minor inconvenience, not an OMG NERF. If I ever get around to tiering I&#8217;ll really have to think about what to take as a primary class next time around, though, and that&#8217;s a good thing.</p>
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		<title>By: Bremen</title>
		<link>http://www.aardwolf.com/blog/2008/09/26/thief-class-september-25th/#comment-218</link>
		<dc:creator>Bremen</dc:creator>
		<pubDate>Sun, 28 Sep 2008 01:11:02 +0000</pubDate>
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		<description>"No charges or penalties" isn't exactly accurate -- even at 7x, if you classchange, all your skills get reset to 1%, which is a huge PITA. If classchange had a trains-only option (where only subclass-only skills got nuked to 0%), I know I'd be more willing to try out something else.</description>
		<content:encoded><![CDATA[<p>&#8220;No charges or penalties&#8221; isn&#8217;t exactly accurate &#8212; even at 7x, if you classchange, all your skills get reset to 1%, which is a huge PITA. If classchange had a trains-only option (where only subclass-only skills got nuked to 0%), I know I&#8217;d be more willing to try out something else.</p>
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