Aardwolf MUD Client is now live.
Enough has been written about the client already, so this is just an announcement that it is finally live.
Check out the screenshot below, hard to believe it is even a mud:

The following links give all the necessary info on the client:
Comments, bug reports, etc welcome…
This looks so awesome! I may have to put zMud on the backburner for a few weeks or months and dive into this.
Thanks for the great work!
Kerowyn
I’m having some troubleshooting with it,but is really good!
I’ve been testing the Aardwolf Mushclient with my alternate character. So far it’s been an easy transition from zMud. Probably because I haven’t played my alternate character in months so I can’t remember what the character can or can’t do!
I especially love the spellup plugin! I love being able to see the spellups counting down and the different warning colors as they approach the wear off point.
Now if there was just an easy way to import speedwalks into Mushclient!
Keep up the great work!
Kerowyn
Kerowyn, everything except for the spellup plugin (which is pretty neat, and I hope to see or have time to make one soon) is available for zMUD as well. The purpose of this project isn’t to get you to switch clients. It’s to provide something for new players who don’t already have a client and fancy scripts.
> Kerowyn, everything except for the spellup plugin (which is pretty neat, and I
> hope to see or have time to make one soon) is available for zMUD as well.
Correct. The MUD will of course always make the tags and telnet codes public, but the client has to be able to support them.
> The purpose of this project isn’t to get you to switch clients.
Also correct. But that doesn’t mean that if someone *wants* to they should be discouraged.
A secondary part of what prompted this whole thing was V3 going live breaking scripts people had been using for 5 years written by other people no longer available to fix them.
The advantage to using Aardwolf provided scripts is that it is fully reasonable to expect that if something changes in the MUD that affects the scripts, the scripts would also be updated.
Not to imply that people writing scripts in other clients wouldn’t do the same, but obviously I can’t guarantee that.