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	<title>Comments on: Why Mushclient for the custom client work?</title>
	<atom:link href="http://www.aardwolf.com/blog/2008/06/25/mushclient-custom-client-work/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.aardwolf.com/blog/2008/06/25/mushclient-custom-client-work/</link>
	<description>Aardwolf MUD General News and Updates.</description>
	<pubDate>Wed, 10 Mar 2010 07:07:38 +0000</pubDate>
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		<title>By: Lasher</title>
		<link>http://www.aardwolf.com/blog/2008/06/25/mushclient-custom-client-work/#comment-81</link>
		<dc:creator>Lasher</dc:creator>
		<pubDate>Thu, 26 Jun 2008 21:56:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.aardwolf.com/blog/?p=6#comment-81</guid>
		<description>Ref #7: Abelinc - TF is a little technical for most people. But, if there's scripts you'd particularly like to develop for any client and need a tags option, just let me know. They're easy enough to add. I dont want to add multiple sets of tags around things that already have them, but otherwise they can be added quickly and tried on the test port.</description>
		<content:encoded><![CDATA[<p>Ref #7: Abelinc - TF is a little technical for most people. But, if there&#8217;s scripts you&#8217;d particularly like to develop for any client and need a tags option, just let me know. They&#8217;re easy enough to add. I dont want to add multiple sets of tags around things that already have them, but otherwise they can be added quickly and tried on the test port.</p>
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		<title>By: sgbarter</title>
		<link>http://www.aardwolf.com/blog/2008/06/25/mushclient-custom-client-work/#comment-80</link>
		<dc:creator>sgbarter</dc:creator>
		<pubDate>Thu, 26 Jun 2008 20:57:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.aardwolf.com/blog/?p=6#comment-80</guid>
		<description>I uninstalled my previous version and installed the test package. Worked like a charm except for one minor sizing thing. The bottom of the main mushclient window doesn't extend down far enough, so it just barely covers the bottom of the mud output window and the map window. I have a screen cap if you want to see. Screen res is 1280x1024.

When I log on the non-test mud and try initaard it gave me a message about not being able to open world file, but no error on the test mud.

Very nice, can't wait to use it for real. (Just started using mushclient a few days ago).</description>
		<content:encoded><![CDATA[<p>I uninstalled my previous version and installed the test package. Worked like a charm except for one minor sizing thing. The bottom of the main mushclient window doesn&#8217;t extend down far enough, so it just barely covers the bottom of the mud output window and the map window. I have a screen cap if you want to see. Screen res is 1280&#215;1024.</p>
<p>When I log on the non-test mud and try initaard it gave me a message about not being able to open world file, but no error on the test mud.</p>
<p>Very nice, can&#8217;t wait to use it for real. (Just started using mushclient a few days ago).</p>
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		<title>By: Starky</title>
		<link>http://www.aardwolf.com/blog/2008/06/25/mushclient-custom-client-work/#comment-79</link>
		<dc:creator>Starky</dc:creator>
		<pubDate>Thu, 26 Jun 2008 19:18:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.aardwolf.com/blog/?p=6#comment-79</guid>
		<description>Nick has helped me a couple of times with MUSH and that reason alone and that hes usually around still actively working on his client but not so much that he wont help people with it is an understandable reason to go with MUSH alone.</description>
		<content:encoded><![CDATA[<p>Nick has helped me a couple of times with MUSH and that reason alone and that hes usually around still actively working on his client but not so much that he wont help people with it is an understandable reason to go with MUSH alone.</p>
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		<title>By: abelinc</title>
		<link>http://www.aardwolf.com/blog/2008/06/25/mushclient-custom-client-work/#comment-78</link>
		<dc:creator>abelinc</dc:creator>
		<pubDate>Thu, 26 Jun 2008 14:37:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.aardwolf.com/blog/?p=6#comment-78</guid>
		<description>Bleahy,
As most know, I'm a fanatic about tinyfugue. But I agree that it truly isn't a good choice for a project with the goals that Lasher stated. A few years ago, I was thinking about releasing "Abe's Bot-In-A-Box", which would be a similar project, but using tinyfugue (just a rudimentary out of the box setup to get someone to be viable). Someone as a user is free to do something like that (I've also been meaning to resurrect an archive like Metria's for tf scripts), but I believe it would be too much to expect the MUD itself to support a project for what is really a geek's client, and not a newbie client.

Just my thoughts,
Abe</description>
		<content:encoded><![CDATA[<p>Bleahy,<br />
As most know, I&#8217;m a fanatic about tinyfugue. But I agree that it truly isn&#8217;t a good choice for a project with the goals that Lasher stated. A few years ago, I was thinking about releasing &#8220;Abe&#8217;s Bot-In-A-Box&#8221;, which would be a similar project, but using tinyfugue (just a rudimentary out of the box setup to get someone to be viable). Someone as a user is free to do something like that (I&#8217;ve also been meaning to resurrect an archive like Metria&#8217;s for tf scripts), but I believe it would be too much to expect the MUD itself to support a project for what is really a geek&#8217;s client, and not a newbie client.</p>
<p>Just my thoughts,<br />
Abe</p>
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		<title>By: Lasher</title>
		<link>http://www.aardwolf.com/blog/2008/06/25/mushclient-custom-client-work/#comment-77</link>
		<dc:creator>Lasher</dc:creator>
		<pubDate>Thu, 26 Jun 2008 13:53:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.aardwolf.com/blog/?p=6#comment-77</guid>
		<description>Ref #5: Devlex:

&lt;i&gt;Can’t open world file: C:\Program Files\MUSHclient\Aardwolf Map.mcl&lt;/i&gt;

This one is strange, the worlds should be under ...\Mushclient\worlds and are installed that way as a default. 

It sounds like you had a previous install of mushclient that was backed up, but not uninstalled. The installer sets your default worlds directory with this, but will not touch it if there is already a value there. 

The installer itself could be a little smarter about where to put the world files based on your registry key, but existing Mushclient users wouldn't be using this install - they'd download the plugins separately. Thanks for the feedback and for trying it out!</description>
		<content:encoded><![CDATA[<p>Ref #5: Devlex:</p>
<p><i>Can’t open world file: C:\Program Files\MUSHclient\Aardwolf Map.mcl</i></p>
<p>This one is strange, the worlds should be under &#8230;\Mushclient\worlds and are installed that way as a default. </p>
<p>It sounds like you had a previous install of mushclient that was backed up, but not uninstalled. The installer sets your default worlds directory with this, but will not touch it if there is already a value there. </p>
<p>The installer itself could be a little smarter about where to put the world files based on your registry key, but existing Mushclient users wouldn&#8217;t be using this install - they&#8217;d download the plugins separately. Thanks for the feedback and for trying it out!</p>
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		<title>By: devlex</title>
		<link>http://www.aardwolf.com/blog/2008/06/25/mushclient-custom-client-work/#comment-76</link>
		<dc:creator>devlex</dc:creator>
		<pubDate>Thu, 26 Jun 2008 11:22:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.aardwolf.com/blog/?p=6#comment-76</guid>
		<description>Backed up my old mudclient and installed the new one. Off the bat it would not load the plugins, error it gave was:

Can't open world file: C:\Program Files\MUSHclient\Aardwolf Map.mcl
Can't open world file: C:\Program Files\MUSHclient\Aardwolf Stats.mcl

Somehow its not pointing to the world file where the plugins are. Maybe something local on my machine not sure. I moved the plugins to the MUSHclient folder and everything works as expected.</description>
		<content:encoded><![CDATA[<p>Backed up my old mudclient and installed the new one. Off the bat it would not load the plugins, error it gave was:</p>
<p>Can&#8217;t open world file: C:\Program Files\MUSHclient\Aardwolf Map.mcl<br />
Can&#8217;t open world file: C:\Program Files\MUSHclient\Aardwolf Stats.mcl</p>
<p>Somehow its not pointing to the world file where the plugins are. Maybe something local on my machine not sure. I moved the plugins to the MUSHclient folder and everything works as expected.</p>
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		<title>By: Nick Gammon</title>
		<link>http://www.aardwolf.com/blog/2008/06/25/mushclient-custom-client-work/#comment-72</link>
		<dc:creator>Nick Gammon</dc:creator>
		<pubDate>Thu, 26 Jun 2008 03:58:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.aardwolf.com/blog/?p=6#comment-72</guid>
		<description>bleahy : You should not need to uninstall the 4.27 version. The only reason I can think of for the error message is that you had MUSHclient running, and the DLL was in use. If not, try restarting the PC to free the DLL up, and then install.</description>
		<content:encoded><![CDATA[<p>bleahy : You should not need to uninstall the 4.27 version. The only reason I can think of for the error message is that you had MUSHclient running, and the DLL was in use. If not, try restarting the PC to free the DLL up, and then install.</p>
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		<title>By: honid</title>
		<link>http://www.aardwolf.com/blog/2008/06/25/mushclient-custom-client-work/#comment-70</link>
		<dc:creator>honid</dc:creator>
		<pubDate>Thu, 26 Jun 2008 02:35:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.aardwolf.com/blog/?p=6#comment-70</guid>
		<description>I fully agree and I can honestly say mush client runs good under wine, I ran Debian 3.1 sarge using wine to run mush client. I cant wait to test this mushclient script I hope you give it to us testers to try out. Great work</description>
		<content:encoded><![CDATA[<p>I fully agree and I can honestly say mush client runs good under wine, I ran Debian 3.1 sarge using wine to run mush client. I cant wait to test this mushclient script I hope you give it to us testers to try out. Great work</p>
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		<title>By: bleahy</title>
		<link>http://www.aardwolf.com/blog/2008/06/25/mushclient-custom-client-work/#comment-69</link>
		<dc:creator>bleahy</dc:creator>
		<pubDate>Thu, 26 Jun 2008 02:07:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.aardwolf.com/blog/?p=6#comment-69</guid>
		<description>Doesn't seem to allow me to install.
can't write: c:\program files\mushclient\lua5.1.dll
do i have to uninstall the 4.27 version?</description>
		<content:encoded><![CDATA[<p>Doesn&#8217;t seem to allow me to install.<br />
can&#8217;t write: c:\program files\mushclient\lua5.1.dll<br />
do i have to uninstall the 4.27 version?</p>
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		<title>By: koala</title>
		<link>http://www.aardwolf.com/blog/2008/06/25/mushclient-custom-client-work/#comment-68</link>
		<dc:creator>koala</dc:creator>
		<pubDate>Thu, 26 Jun 2008 01:09:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.aardwolf.com/blog/?p=6#comment-68</guid>
		<description>I never saw Mush Client before... I used TinTin++ and jumped to zmud, but it's wonderful to see our base client on it... it have wonderful stuff for new players (and for old too) and I agree that will help to collect more players.

I'm testing it right now on wine and I have several issues, but it could be my compilation (I never use ready packages).

Maybe in the future (and future is a wonderful word for it) we can think doing something for TinyFunge like this client to have a native client for unix systems and not emulated, but now...

Wonderful job Lasher. Thanks a lot for sharing your world with us :)</description>
		<content:encoded><![CDATA[<p>I never saw Mush Client before&#8230; I used TinTin++ and jumped to zmud, but it&#8217;s wonderful to see our base client on it&#8230; it have wonderful stuff for new players (and for old too) and I agree that will help to collect more players.</p>
<p>I&#8217;m testing it right now on wine and I have several issues, but it could be my compilation (I never use ready packages).</p>
<p>Maybe in the future (and future is a wonderful word for it) we can think doing something for TinyFunge like this client to have a native client for unix systems and not emulated, but now&#8230;</p>
<p>Wonderful job Lasher. Thanks a lot for sharing your world with us <img src='http://www.aardwolf.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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